Wow is taking me a while to reply.... busy times.
...The resulting deep image is not all that deep ( exactely one sample per
pixel )...
"Not all that deep"... do you mean that I will still have issues like aliased
edges on overlapping geo (like the standard depth comp technique).
...sample smoke sims and then merge them into a real shot using deep image
tools...
When you sat "sample" are you talking about rendering "slices" of the smoke
element that can later be assembled into deep samples? It would be great to see
an example of this... lets say with Maya or Houdini fluids.
The deep from frame nodes creates the deep information based on time, the
resulting data is frozen in time (isn't it?)... that wont work for moving smoke.
Maybe I'll just have to wait for this technology to mature more... no plugin
writing skills here.
T
________________________________
From: Stuart Bruzek <[email protected]>
To: Nuke user discussion <[email protected]>
Sent: Friday, August 19, 2011 10:30 AM
Subject: Re: [Nuke-users] Deep Images coming from Houdini
sorry for the repost.
On Fri, Aug 19, 2011 at 10:30 AM, Stuart Bruzek <[email protected]> wrote:
I am not sure if i understand your question properly. If you wanna know of you
can create deep images from regular images then yes you can provided you give
them a depth matte. The resulting deep image is not all that deep ( exactely
one sample per pixel ) but is usable with all the tools and can be combined.
>If you ask if you can render sample smoke sims and then merge them into a real
>shot using deep image tools yes you can, i am just not sure how the foundrys
>implementation on 2 or 3D transforms is... if not its one of THE things to
>have >> have to write some plugins ;)
>
>JO
>
>
>On Fri, Aug 19, 2011 at 3:42 AM, Torax Unga <[email protected]> wrote:
>
>same
>- Show quoted text -
>
>_______________________________________________
>Nuke-users mailing list
>[email protected], http://forums.thefoundry.co.uk/
>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
> Reply Reply to all Forward Invite Johannes Saam to chat
>Reply
>Jonathan Egstad [email protected] to Nuke show details 9:34 AM (54
>minutes ago)
>Try the DeepFromFrames node to get multiple z slices.
>
>
>On Fri, Aug 19, 2011 at 9:34 AM, Jonathan Egstad <[email protected]> wrote:
>
>Try the DeepFromFrames node to get multiple z slices.
>>
>>-jonathan
>>
>>
>>On Aug 18, 2011, at 9:23 PM, Johannes Saam wrote:
>>
>>I am not sure if i understand your question properly. If you wanna know of
>>you can create deep images from regular images then yes you can provided you
>>give them a depth matte. The resulting deep image is not all that deep (
>>exactely one sample per pixel ) but is usable with all the tools and can be
>>combined.
>>>If you ask if you can render sample smoke sims and then merge them into a
>>>real shot using deep image tools yes you can, i am just not sure how the
>>>foundrys implementation on 2 or 3D transforms is... if not its one of THE
>>>things to have >> have to write some plugins ;)
>>>
>>>JO
>>>
>>>
>>>On Fri, Aug 19, 2011 at 3:42 AM, Torax Unga <[email protected]> wrote:
>>>
>>>same
>>>
>>>
>>>--
>>>vfx | Johannes Saam
>>>web | www.johannessaam.com
>>>work | www.fuelvfx.com
>>>
>>>_______________________________________________
>>>Nuke-users mailing list
>>>[email protected], http://forums.thefoundry.co.uk/
>>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>_______________________________________________
>>Nuke-users mailing list
>>[email protected], http://forums.thefoundry.co.uk/
>>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users