Are you using clones? The reason the nodes were "gone" is that Nuke would gave stopped loading the script after the error, meaning the info should still be in the no file.
We used to see this a lot a few years ago but could never resolve it afaik. So if it's reproducible it'd be great to send the script to support! On Aug 21, 2011, at 11:33 AM, Michael Garrett <[email protected]> wrote: > A bit more info: in this case, there are four shots in the one script with > four very similar node trees for each shot, and the last tree is completely > gone except for the backdrop nodes. Of the first three, they all have > deleted nodes at different points in the tree even though the tree is very > similar. > > We have managed to salvage stuff to the point where we are mostly OK but > obviously we would like to know what happened. > > On 21 August 2011 11:27, Michael Garrett <[email protected]> wrote: > Excuse my poorly worded email, I'm still waking up here. There was only one > kind of "blank error" message that is occasionally appearing on script open. > but some of the nodes are gone regardless. > > > On 21 August 2011 11:19, Michael Garrett <[email protected]> wrote: > I'm getting the random blank error message when re-opening a node graph from > last night and some nodes have disappeared. I'm also occasionally getting > the "blank error" message on script open. > > There are no gizmo changes overnight or cloned nodes that can typically cause > this kind of issue. Historically, merging the script or deleting the Viewers > in a text editor could help but there are other solutions I can't remember. > > Is the best way to fix this issue just to comb through the script in a text > editor and copy/paste sections in? Any magic bullets? We're in 6.2v4 > > Thanks, > Michael > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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