Thanks Ken, that is all very useful information. The script file is intact because it just so happens the most recent version was left open for a local gui render the night before but if we copy/paste from that into a new script then we get the missing nodes.
On 21 August 2011 12:18, Ken Littleton <[email protected]> wrote: > The leading cause of truncated scripts is saving the script file to a > overloaded network server. Either Nuke quits before the script is saved or > more likely, Nuke is killed by the user thinking it has hung. This can > happen locally as well if the machine is out of memory. > > I would recommend changing the autosave path to a local path. This will > speed up autosaves and act as a local repository in case the server screws > you. Another safety net is to have a copy of the script saved to the output > folder when submitted to a render farm. > > I haven't seen the clone issue in quite a while. Take a look at the script > with a text editor, if it's truncated, it was a save issue. If it's > complete to the Viewer node, then the script has an issue. > > > On 8/21/2011 11:33 AM, Michael Garrett wrote: > > A bit more info: in this case, there are four shots in the one script with > four very similar node trees for each shot, and the last tree is completely > gone except for the backdrop nodes. Of the first three, they all have > deleted nodes at different points in the tree even though the tree is very > similar. > > We have managed to salvage stuff to the point where we are mostly OK but > obviously we would like to know what happened. > > On 21 August 2011 11:27, Michael Garrett <[email protected]> wrote: > >> Excuse my poorly worded email, I'm still waking up here. There was only >> one kind of "blank error" message that is occasionally appearing on script >> open. but some of the nodes are gone regardless. >> >> >> On 21 August 2011 11:19, Michael Garrett <[email protected]> wrote: >> >>> I'm getting the random blank error message when re-opening a node graph >>> from last night and some nodes have disappeared. I'm also occasionally >>> getting the "blank error" message on script open. >>> >>> There are no gizmo changes overnight or cloned nodes that can typically >>> cause this kind of issue. Historically, merging the script or deleting the >>> Viewers in a text editor could help but there are other solutions I can't >>> remember. >>> >>> Is the best way to fix this issue just to comb through the script in a >>> text editor and copy/paste sections in? Any magic bullets? We're in 6.2v4 >>> >>> Thanks, >>> Michael >>> >> >> > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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