with 4 dup scripts, could you be getting a too many open files error also? just 
curious if it might open completely if you launched from a system that doesn't 
have network access. I've fixed a few that way. Also check for variable with 
only {} as the value, but those occur normally also. In any case, it doesn't 
hurt to get rid of them. This could likely be a clone issue due to the copied 
scripts where the source of the clone got mangled (maybe due to the name of the 
master duplicated in each of the sources copied?).

I've seen the clone problem a lot in scripts that have been duplicated, and it 
only shows up when relaunching. Nuke just dumps out when it hits the part of 
the script where there's some bad data, so there is always the copy paste until 
it breaks method to find out the offensive bits.

good luck -
jrab



On Aug 21, 2011, at 21:36, Michael Garrett <[email protected]> wrote:

> Thanks Ken, that is all very useful information.  The script file is intact 
> because it just so happens the most recent version was left open for a local 
> gui render the night before but if we copy/paste from that into a new script 
> then we get the missing nodes.
> 
> 
> On 21 August 2011 12:18, Ken Littleton <[email protected]> wrote:
> The leading cause of truncated scripts is saving the script file to a 
> overloaded network server.  Either Nuke quits before the script is saved or 
> more likely, Nuke is killed by the user thinking it has hung.  This can 
> happen locally as well if the machine is out of memory.
> 
> I would recommend changing the autosave path to a local path.  This will 
> speed up autosaves and act as a local repository in case the server screws 
> you.  Another safety net is to have a copy of the script saved to the output 
> folder when submitted to a render farm.
> 
> I haven't seen the clone issue in quite a while.  Take a look at the script 
> with a text editor, if it's truncated, it was a save issue.  If it's complete 
> to the Viewer node, then the script has an issue.
> 
> 
> On 8/21/2011 11:33 AM, Michael Garrett wrote:
>> A bit more info:  in this case, there are four shots in the one script with 
>> four very similar node trees for each shot, and the last tree is completely 
>> gone except for the backdrop nodes.  Of the first three, they all have 
>> deleted nodes at different points in the tree even though the tree is very 
>> similar.
>> 
>> We have managed to salvage stuff to the point where we are mostly OK but 
>> obviously we would like to know what happened.
>> 
>> On 21 August 2011 11:27, Michael Garrett <[email protected]> wrote:
>> Excuse my poorly worded email, I'm still waking up here.  There was only one 
>> kind of "blank error" message that is occasionally appearing on script open. 
>>  but some of the nodes are gone regardless.
>> 
>> 
>> On 21 August 2011 11:19, Michael Garrett <[email protected]> wrote:
>> I'm getting the random blank error message when re-opening a node graph from 
>> last night and some nodes have disappeared.  I'm also occasionally getting 
>> the "blank error" message on script open.
>> 
>> There are no gizmo changes overnight or cloned nodes that can typically 
>> cause this kind of issue. Historically, merging the script or deleting the 
>> Viewers in a text editor could help  but there are other solutions I can't 
>> remember.
>> 
>> Is the best way to fix this issue just to comb through the script in a text 
>> editor and copy/paste sections in?  Any magic bullets?  We're in 6.2v4
>> 
>> Thanks,
>> Michael
>> 
>> 
>> 
>> 
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