did you try doing a search for "{}" find every line with that and delete
the whole line. Script will come back if thats the problem. (this is the
result of the problems Nathan was mentioning I believe.)
Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
On Mon, Aug 22, 2011 at 07:13, Michael Garrett <[email protected]>wrote:
> Thanks Nathan, I checked in a text editor for old channel/layer names, and
> there is one very basic gizmo in use (unless you can count gizmos copied to
> groups). Again, there are no clones. Anyway we seem to have moved on but
> maybe I can forward the script to the Foundry.
>
> Howard, I did start the copy/paste thing but not exhaustively.
>
> John, the duplicated comp trees are very modest and I think I only have
> about 25 reads so I don' t think it's the "to many open files" issue. I
> tend to only hit that when I've had hundreds of Reads.
>
>
>
>
> On 21 August 2011 14:07, Nathan Rusch <[email protected]> wrote:
>
>> The causes I’ve seen for the blank error message behavior when the
>> script file is otherwise intact are bad clones and a few Gizmo-related bugs.
>> Check any Gizmos in the script file for references to non-existent or
>> non-default layer/channel names (the most common occurrence I’ve seen is a
>> Gizmo with a linked ChannelMask knob that has a value of {rgba.red
>> rgba.green rgba.blue rgba.alpha} or something similar that shouldn’t be
>> saved in the script). Typically deleting the values and letting the knob
>> revert to its default state will let the script load normally. Also,
>> checking for Gizmo name collisions is probably worth a shot as well.
>>
>> Just some more ideas... Good luck.
>>
>> -Nathan
>>
>>
>> *From:* Howard Jones <[email protected]>
>> *Sent:* Sunday, August 21, 2011 1:49 PM
>> *To:* Nuke user discussion <[email protected]>
>> *Subject:* Re: [Nuke-users] Re: Disappearing nodes on script re-open
>>
>> try copy and paste in sections then til you find the node(s) thats
>> causing it?
>>
>> Howard
>>
>> ------------------------------
>> *From:* Michael Garrett <[email protected]>
>> *To:* Nuke user discussion <[email protected]>
>> *Sent:* Sunday, 21 August 2011, 20:36
>> *Subject:* Re: [Nuke-users] Re: Disappearing nodes on script re-open
>>
>> Thanks Ken, that is all very useful information. The script file is
>> intact because it just so happens the most recent version was left open for
>> a local gui render the night before but if we copy/paste from that into a
>> new script then we get the missing nodes.
>>
>>
>> On 21 August 2011 12:18, Ken Littleton <[email protected]> wrote:
>>
>> The leading cause of truncated scripts is saving the script file to a
>> overloaded network server. Either Nuke quits before the script is saved or
>> more likely, Nuke is killed by the user thinking it has hung. This can
>> happen locally as well if the machine is out of memory.
>>
>> I would recommend changing the autosave path to a local path. This will
>> speed up autosaves and act as a local repository in case the server screws
>> you. Another safety net is to have a copy of the script saved to the output
>> folder when submitted to a render farm.
>>
>> I haven't seen the clone issue in quite a while. Take a look at the
>> script with a text editor, if it's truncated, it was a save issue. If it's
>> complete to the Viewer node, then the script has an issue.
>>
>>
>> On 8/21/2011 11:33 AM, Michael Garrett wrote:
>>
>> A bit more info: in this case, there are four shots in the one script
>> with four very similar node trees for each shot, and the last tree is
>> completely gone except for the backdrop nodes. Of the first three, they all
>> have deleted nodes at different points in the tree even though the tree is
>> very similar.
>>
>> We have managed to salvage stuff to the point where we are mostly OK but
>> obviously we would like to know what happened.
>>
>> On 21 August 2011 11:27, Michael Garrett <[email protected]> wrote:
>>
>> Excuse my poorly worded email, I'm still waking up here. There was only
>> one kind of "blank error" message that is occasionally appearing on script
>> open. but some of the nodes are gone regardless.
>>
>>
>> On 21 August 2011 11:19, Michael Garrett <[email protected]> wrote:
>>
>> I'm getting the random blank error message when re-opening a node graph
>> from last night and some nodes have disappeared. I'm also occasionally
>> getting the "blank error" message on script open.
>>
>> There are no gizmo changes overnight or cloned nodes that can typically
>> cause this kind of issue. Historically, merging the script or deleting the
>> Viewers in a text editor could help but there are other solutions I can't
>> remember.
>>
>> Is the best way to fix this issue just to comb through the script in a
>> text editor and copy/paste sections in? Any magic bullets? We're in 6.2v4
>>
>> Thanks,
>> Michael
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing [email protected],
>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>> ------------------------------
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users