Wherever the alpha of the texture is almost zero (< 0.001 I think) a hole will 
appear in the object (doesn't produce a Z entry.)

-jonathan

On Aug 18, 2012, at 12:59 PM, kafkaz wrote:

> Hi,
> I know this is possible in Fusion, but I haven“t found out if it is possible 
> in Nuke. I just have regular scene projection, and now I would like to 
> project "windows" onto the wall, so I can see through. Is this possible?
> 
> Thanks.
> JK
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