Wherever the alpha of the texture is almost zero (< 0.001 I think) a hole will appear in the object (doesn't produce a Z entry.)
-jonathan On Aug 18, 2012, at 12:59 PM, kafkaz wrote: > Hi, > I know this is possible in Fusion, but I haven“t found out if it is possible > in Nuke. I just have regular scene projection, and now I would like to > project "windows" onto the wall, so I can see through. Is this possible? > > Thanks. > JK > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
