Thanks Ivan, that makes good sense.

On 20 August 2012 11:11, Ivan Busquets <[email protected]> wrote:

> Ah, I see.
>
> If you want to see other parts of the same scene through the cutout hole,
> you'll need to add a BlendMaterial (set to over), to tell the shader how it
> needs to interact with stuff in the BG.
>
>
> On Sun, Aug 19, 2012 at 3:59 PM, Marten Blumen <[email protected]> wrote:
>
>> I'm sure I'm doing it wrong. Attached is my test.
>>
>>
>> On 20 August 2012 10:44, Ivan Busquets <[email protected]> wrote:
>>
>>> Sorry, didn't see your previous reply, Marten.
>>> What is it that didn't work for you using a MergeMat?
>>>
>>> As long as one of the projected textures has an alpha channel, a
>>> MergeMat set to "stencil" (with the cutout texture plugged to the A input)
>>> should do the job.
>>> Is your setup any different?
>>>
>>>
>>>
>>>
>>> On Sun, Aug 19, 2012 at 3:22 PM, Marten Blumen <[email protected]> wrote:
>>>
>>>> I couldn't make it work combining 2 x Project3D with a MergeMat. I'm
>>>> sure there is a way somehow though.
>>>>
>>>> On 20 August 2012 10:15, kafkaz <[email protected]>wrote:
>>>>
>>>>> **
>>>>> I am not sure if I made myself clear.
>>>>>
>>>>> I want to project two textures on single card. First texture is RGB
>>>>> component, the second is alpha channel which would make holes in that 
>>>>> card.
>>>>>
>>>>> Is it possible?
>>>>>
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