Solved. added a BlendMat after MergeMat and it works.

On 20 August 2012 10:59, Marten Blumen <[email protected]> wrote:

> I'm sure I'm doing it wrong. Attached is my test.
>
>
> On 20 August 2012 10:44, Ivan Busquets <[email protected]> wrote:
>
>> Sorry, didn't see your previous reply, Marten.
>> What is it that didn't work for you using a MergeMat?
>>
>> As long as one of the projected textures has an alpha channel, a MergeMat
>> set to "stencil" (with the cutout texture plugged to the A input) should do
>> the job.
>> Is your setup any different?
>>
>>
>>
>>
>> On Sun, Aug 19, 2012 at 3:22 PM, Marten Blumen <[email protected]> wrote:
>>
>>> I couldn't make it work combining 2 x Project3D with a MergeMat. I'm
>>> sure there is a way somehow though.
>>>
>>> On 20 August 2012 10:15, kafkaz <[email protected]>wrote:
>>>
>>>> **
>>>> I am not sure if I made myself clear.
>>>>
>>>> I want to project two textures on single card. First texture is RGB
>>>> component, the second is alpha channel which would make holes in that card.
>>>>
>>>> Is it possible?
>>>>
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>>>
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>

Attachment: WindowTest_v02.nk
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