Solved. added a BlendMat after MergeMat and it works. On 20 August 2012 10:59, Marten Blumen <[email protected]> wrote:
> I'm sure I'm doing it wrong. Attached is my test. > > > On 20 August 2012 10:44, Ivan Busquets <[email protected]> wrote: > >> Sorry, didn't see your previous reply, Marten. >> What is it that didn't work for you using a MergeMat? >> >> As long as one of the projected textures has an alpha channel, a MergeMat >> set to "stencil" (with the cutout texture plugged to the A input) should do >> the job. >> Is your setup any different? >> >> >> >> >> On Sun, Aug 19, 2012 at 3:22 PM, Marten Blumen <[email protected]> wrote: >> >>> I couldn't make it work combining 2 x Project3D with a MergeMat. I'm >>> sure there is a way somehow though. >>> >>> On 20 August 2012 10:15, kafkaz <[email protected]>wrote: >>> >>>> ** >>>> I am not sure if I made myself clear. >>>> >>>> I want to project two textures on single card. First texture is RGB >>>> component, the second is alpha channel which would make holes in that card. >>>> >>>> Is it possible? >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
WindowTest_v02.nk
Description: Binary data
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