Sorry, didn't see your previous reply, Marten. What is it that didn't work for you using a MergeMat?
As long as one of the projected textures has an alpha channel, a MergeMat set to "stencil" (with the cutout texture plugged to the A input) should do the job. Is your setup any different? On Sun, Aug 19, 2012 at 3:22 PM, Marten Blumen <[email protected]> wrote: > I couldn't make it work combining 2 x Project3D with a MergeMat. I'm sure > there is a way somehow though. > > On 20 August 2012 10:15, kafkaz <[email protected]> wrote: > >> ** >> I am not sure if I made myself clear. >> >> I want to project two textures on single card. First texture is RGB >> component, the second is alpha channel which would make holes in that card. >> >> Is it possible? >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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