Sorry, didn't see your previous reply, Marten.
What is it that didn't work for you using a MergeMat?

As long as one of the projected textures has an alpha channel, a MergeMat
set to "stencil" (with the cutout texture plugged to the A input) should do
the job.
Is your setup any different?



On Sun, Aug 19, 2012 at 3:22 PM, Marten Blumen <[email protected]> wrote:

> I couldn't make it work combining 2 x Project3D with a MergeMat. I'm sure
> there is a way somehow though.
>
> On 20 August 2012 10:15, kafkaz <[email protected]> wrote:
>
>> **
>> I am not sure if I made myself clear.
>>
>> I want to project two textures on single card. First texture is RGB
>> component, the second is alpha channel which would make holes in that card.
>>
>> Is it possible?
>>
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