I'm sure I'm doing it wrong. Attached is my test. On 20 August 2012 10:44, Ivan Busquets <[email protected]> wrote:
> Sorry, didn't see your previous reply, Marten. > What is it that didn't work for you using a MergeMat? > > As long as one of the projected textures has an alpha channel, a MergeMat > set to "stencil" (with the cutout texture plugged to the A input) should do > the job. > Is your setup any different? > > > > > On Sun, Aug 19, 2012 at 3:22 PM, Marten Blumen <[email protected]> wrote: > >> I couldn't make it work combining 2 x Project3D with a MergeMat. I'm sure >> there is a way somehow though. >> >> On 20 August 2012 10:15, kafkaz <[email protected]>wrote: >> >>> ** >>> I am not sure if I made myself clear. >>> >>> I want to project two textures on single card. First texture is RGB >>> component, the second is alpha channel which would make holes in that card. >>> >>> Is it possible? >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
WindowTest.nk
Description: Binary data
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