I'm sure I'm doing it wrong. Attached is my test.

On 20 August 2012 10:44, Ivan Busquets <[email protected]> wrote:

> Sorry, didn't see your previous reply, Marten.
> What is it that didn't work for you using a MergeMat?
>
> As long as one of the projected textures has an alpha channel, a MergeMat
> set to "stencil" (with the cutout texture plugged to the A input) should do
> the job.
> Is your setup any different?
>
>
>
>
> On Sun, Aug 19, 2012 at 3:22 PM, Marten Blumen <[email protected]> wrote:
>
>> I couldn't make it work combining 2 x Project3D with a MergeMat. I'm sure
>> there is a way somehow though.
>>
>> On 20 August 2012 10:15, kafkaz <[email protected]>wrote:
>>
>>> **
>>> I am not sure if I made myself clear.
>>>
>>> I want to project two textures on single card. First texture is RGB
>>> component, the second is alpha channel which would make holes in that card.
>>>
>>> Is it possible?
>>>
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>>
>>
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>
>
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Attachment: WindowTest.nk
Description: Binary data

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