take up the ####.   No frame padding.

Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/





On Tue, Sep 11, 2012 at 2:57 PM, Todd Groves <[email protected]> wrote:

> Here's my WriteGeo node as it was setup to create the FBX:
>
> set cut_paste_input [stack 0]
> version 6.3 v4
> push $cut_paste_input
> WriteGeo {
>  file "/Volumes/LaCie1TB/THE DEAD ONES/NUKE to Modo/sc104_110.####.fbx"
>  first 953
>  last 987
>  use_limit true
>  file_type fbx
>  animateMeshVertices true
>  name WriteGeo1
>  selected true
>  xpos -29
>  ypos 28
> }
>
>
>
>
>
>
>
>
> On Sep 11, 2012, at 2:18 PM, Marten Blumen wrote:
>
> Todd. can you copy the WriteGeo node here so we can take a look.
>
> On 12 September 2012 09:11, [email protected] <[email protected]
> > wrote:
>
>> Probably you are not rendering the whole frame range just one frame.  It
>> has to process all the frames even though you just get a singer fbx
>>
>>
>> T-Mobile. America’s First Nationwide 4G Network
>>
>> ----- Reply message -----
>> From: "Todd Groves" <[email protected]>
>> To: "Nuke user discussion" <[email protected]>
>> Subject: [Nuke-users] Export Cam Track to Modo
>> Date: Tue, Sep 11, 2012 14:05
>>
>>
>> I did all that. But when I imported it into Modo, the camera was not
>> animated.
>>
>>
>>
>> On Sep 11, 2012, at 2:00 PM, [email protected] wrote:
>>
>> > Connect to scene.   Name blah.fbx include camera in options.   Make
>> frame range match comp. Write geo
>> >
>> > T-Mobile. America’s First Nationwide 4G Network
>> >
>> > ----- Reply message -----
>> > From: "Herman Germeijs" <[email protected]>
>> > To: "Nuke user discussion" <[email protected]>
>> > Subject: [Nuke-users] Export Cam Track to Modo
>> > Date: Tue, Sep 11, 2012 13:10
>> >
>> >
>> > Not before nuke now, so by heart I don't know...
>> > I'll have a look tomorrow.
>> >
>> > Groeten,
>> > Herman
>> >
>> > Op 11-sep.-2012 om 22:00 heeft Todd Groves <[email protected]> het
>> volgende geschreven:
>> >
>> > > So, can you tell me how I export the chan file from Nuke?
>> > >
>> > >
>> > >
>> > > On Sep 11, 2012, at 12:39 PM, Herman Germeijs wrote:
>> > >
>> > >> Ws working on nuke 7 today and there is a kind of process knob when
>> you want to export abc file. This will generate all keyframes for your
>> camera.
>> > >> For nuke 6 the chan file is probably what you need.
>> > >>
>> > >> Groeten,
>> > >> Herman
>> > >>
>> > >> Op 11-sep.-2012 om 21:33 heeft Todd Groves <[email protected]> het
>> volgende geschreven:
>> > >>
>> > >>> I think I'm asking the wrong question. I believe I need to export
>> the "chan" file from Nuke.
>> > >>>
>> > >>>
>> > >>>
>> > >>> On Sep 11, 2012, at 12:17 PM, Herman Germeijs wrote:
>> > >>>
>> > >>>> What you fill out is actually the destination of your export.
>> > >>>>
>> > >>>> Groeten,
>> > >>>> Herman
>> > >>>>
>> > >>>> Op 11-sep.-2012 om 21:08 heeft Todd Groves <[email protected]>
>> het volgende geschreven:
>> > >>>>
>> > >>>>> How do I fill out the WriteGeo node to export the FBX?
>> > >>>>> It asks for a file, but I'm trying to export my Camera Track.
>> > >>>>>
>> > >>>>>
>> > >>>>>
>> > >>>>> On Sep 11, 2012, at 11:55 AM, Herman Germeijs wrote:
>> > >>>>>
>> > >>>>>> Export FBX or Alembic ( nuke 7) through WriteGeo node.
>> > >>>>>> Tried it today, works!
>> > >>>>>>
>> > >>>>>> Groeten,
>> > >>>>>> Herman
>> > >>>>>>
>> > >>>>>> Op 11-sep.-2012 om 20:50 heeft Todd Groves <[email protected]>
>> het volgende geschreven:
>> > >>>>>>
>> > >>>>>>> How can I export a 3D Camera Track from Nuke for use inside of
>> Modo?
>> > >>>>>>>
>> > >>>>>>> Thanks in advance,
>> > >>>>>>> Todd
>> > >>>>>>>
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