Thanks, Howard.
I figure worst case I'll use a 2D track, attach it to an Axis, tilt the camera at the angle that matches the real world camera and see how that plays.
Of course I'm open to ideas.
Thanks.

Howard Jones wrote:

>
Switch it to free camera in the solve options.  Or at least not rotate only. If it still comes back looking like a pan and tilt then that usually means there's not enough parallax for the solver. 

Howard

On 11 Sep 2012, at 23:28, Todd Groves <[email protected]> wrote:

Thanks everyone. That did the trick.

Another issue I have with just the tracking part, is that the Camera was animated as if it were on a tripod. When in fact the real camera had a dolly move.
How do I get the Camera Tracker to interpret as a Dolly and not Pan?



On Sep 11, 2012, at 2:18 PM, Marten Blumen wrote:

Todd. can you copy the WriteGeo node here so we can take a look.

On 12 September 2012 09:11, [email protected] <[email protected]> wrote:
> >
Probably you are not rendering the whole frame range just one frame.  It has to process all the frames even though you just get a singer fbx
> >

T-Mobile. America’s First Nationwide 4G Network

----- Reply message -----
From: "Todd Groves" <[email protected]>
> >To: "Nuke user discussion" <[email protected]>
Subject: [Nuke-users] Export Cam Track to Modo
> >
Date: Tue, Sep 11, 2012 14:05


I did all that. But when I imported it into Modo, the camera was not animated.



On Sep 11, 2012, at 2:00 PM, [email protected] wrote:
> >
> Connect to scene.   Name blah.fbx include camera in options.   Make frame range match comp. Write geo
>
> T-Mobile. America’s First Nationwide 4G Network
>
> ----- Reply message -----
> >> From: "Herman Germeijs" <[email protected]>
> To: "Nuke user discussion" <[email protected]>
> >> Subject: [Nuke-users] Export Cam Track to Modo
> Date: Tue, Sep 11, 2012 13:10
>
>
> Not before nuke now, so by heart I don't know...
> I'll have a look tomorrow.
>
>> Groeten,
>> Herman
>
> Op 11-sep.-2012 om 22:00 heeft Todd Groves <[email protected]> het volgende geschreven:
>
> > So, can you tell me how I export the chan file from Nuke?
> >> >
> >
> >
> > On Sep 11, 2012, at 12:39 PM, Herman Germeijs wrote:
> >
> >> Ws working on nuke 7 today and there is a kind of process knob when you want to export abc file. This will generate all keyframes for your camera.
> >> >> For nuke 6 the chan file is probably what you need.
> >>
> >> Groeten,
> >> Herman
> >>
> >> Op 11-sep.-2012 om 21:33 heeft Todd Groves <[email protected]> het volgende geschreven:
> >> >>
> >>> I think I'm asking the wrong question. I believe I need to export the "chan" file from Nuke.
> >>>
> >>>
> >>>
> >>> On Sep 11, 2012, at 12:17 PM, Herman Germeijs wrote:
> >> >>>
> >>>> What you fill out is actually the destination of your export.
> >>>>
> >>>> Groeten,
> >>>> Herman
> >>>>
> >> >>>> Op 11-sep.-2012 om 21:08 heeft Todd Groves <[email protected]> het volgende geschreven:
> >>>>
> >>>>> How do I fill out the WriteGeo node to export the FBX?
> >> >>>>> It asks for a file, but I'm trying to export my Camera Track.
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Sep 11, 2012, at 11:55 AM, Herman Germeijs wrote:
> >> >>>>>
> >>>>>> Export FBX or Alembic ( nuke 7) through WriteGeo node.
> >>>>>> Tried it today, works!
> >>>>>>
> >>>>>> Groeten,
> >> >>>>>> Herman
> >>>>>>
> >>>>>> Op 11-sep.-2012 om 20:50 heeft Todd Groves <[email protected]> het volgende geschreven:
> >> >>>>>>
> >>>>>>> How can I export a 3D Camera Track from Nuke for use inside of Modo?
> >>>>>>>
> >>>>>>> Thanks in advance,
> >> >>>>>>> Todd
> >>>>>>>
> >>>>>>> _______________________________________________
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