take OUT the ####. oops. There shouldn't be any frame padding in the FBX
writer.
set cut_paste_input [stack 0]
version 6.3 v4
push $cut_paste_input
Camera2 {
translate {0 0 5.909999847}
name Camera1
selected true
xpos 12
ypos -302
}
set Nd0639f0 [stack 0]
Light2 {
inputs 0
name Light1
selected true
xpos -313
ypos -129
}
Constant {
inputs 0
channels rgb
color {1 0.9900000095 0 0}
name Constant1
selected true
xpos -342
ypos -382
}
Cylinder {
translate {-0.009755636565 -0.09056482464 9.292139293e-05}
rotate {22.9854239 0.86257461 -6.148119649}
uniform_scale 0.52
name Cylinder1
selected true
xpos -203
ypos -268
}
push $Nd0639f0
Scene {
inputs 3
name Scene1
selected true
xpos -124
ypos -213
}
set N16b0afa0 [stack 0]
push 0
ScanlineRender {
inputs 3
output_motion_vectors_type accurate
name ScanlineRender1
selected true
xpos -151
ypos -37
}
push $N16b0afa0
WriteGeo {
file "/Volumes/LaCie1TB/THE DEAD ONES/NUKE to Modo/sc104_110.fbx"
first 953
last 987
use_limit true
file_type fbx
animateMeshVertices true
name WriteGeo1
selected true
xpos 106
ypos -165
}
Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/
On Tue, Sep 11, 2012 at 3:02 PM, Randy Little <[email protected]>wrote:
> take up the ####. No frame padding.
>
> Randy S. Little
> http://www.rslittle.com <http://reel.rslittle.com>
> http://www.imdb.com/name/nm2325729/
>
>
>
>
>
> On Tue, Sep 11, 2012 at 2:57 PM, Todd Groves <[email protected]> wrote:
>
>> Here's my WriteGeo node as it was setup to create the FBX:
>>
>> set cut_paste_input [stack 0]
>> version 6.3 v4
>> push $cut_paste_input
>> WriteGeo {
>> file "/Volumes/LaCie1TB/THE DEAD ONES/NUKE to Modo/sc104_110.####.fbx"
>> first 953
>> last 987
>> use_limit true
>> file_type fbx
>> animateMeshVertices true
>> name WriteGeo1
>> selected true
>> xpos -29
>> ypos 28
>> }
>>
>>
>>
>>
>>
>>
>>
>>
>> On Sep 11, 2012, at 2:18 PM, Marten Blumen wrote:
>>
>> Todd. can you copy the WriteGeo node here so we can take a look.
>>
>> On 12 September 2012 09:11, [email protected] <
>> [email protected]> wrote:
>>
>>> Probably you are not rendering the whole frame range just one frame. It
>>> has to process all the frames even though you just get a singer fbx
>>>
>>>
>>> T-Mobile. America’s First Nationwide 4G Network
>>>
>>> ----- Reply message -----
>>> From: "Todd Groves" <[email protected]>
>>> To: "Nuke user discussion" <[email protected]>
>>> Subject: [Nuke-users] Export Cam Track to Modo
>>> Date: Tue, Sep 11, 2012 14:05
>>>
>>>
>>> I did all that. But when I imported it into Modo, the camera was not
>>> animated.
>>>
>>>
>>>
>>> On Sep 11, 2012, at 2:00 PM, [email protected] wrote:
>>>
>>> > Connect to scene. Name blah.fbx include camera in options. Make
>>> frame range match comp. Write geo
>>> >
>>> > T-Mobile. America’s First Nationwide 4G Network
>>> >
>>> > ----- Reply message -----
>>> > From: "Herman Germeijs" <[email protected]>
>>> > To: "Nuke user discussion" <[email protected]>
>>> > Subject: [Nuke-users] Export Cam Track to Modo
>>> > Date: Tue, Sep 11, 2012 13:10
>>> >
>>> >
>>> > Not before nuke now, so by heart I don't know...
>>> > I'll have a look tomorrow.
>>> >
>>> > Groeten,
>>> > Herman
>>> >
>>> > Op 11-sep.-2012 om 22:00 heeft Todd Groves <[email protected]> het
>>> volgende geschreven:
>>> >
>>> > > So, can you tell me how I export the chan file from Nuke?
>>> > >
>>> > >
>>> > >
>>> > > On Sep 11, 2012, at 12:39 PM, Herman Germeijs wrote:
>>> > >
>>> > >> Ws working on nuke 7 today and there is a kind of process knob when
>>> you want to export abc file. This will generate all keyframes for your
>>> camera.
>>> > >> For nuke 6 the chan file is probably what you need.
>>> > >>
>>> > >> Groeten,
>>> > >> Herman
>>> > >>
>>> > >> Op 11-sep.-2012 om 21:33 heeft Todd Groves <[email protected]>
>>> het volgende geschreven:
>>> > >>
>>> > >>> I think I'm asking the wrong question. I believe I need to export
>>> the "chan" file from Nuke.
>>> > >>>
>>> > >>>
>>> > >>>
>>> > >>> On Sep 11, 2012, at 12:17 PM, Herman Germeijs wrote:
>>> > >>>
>>> > >>>> What you fill out is actually the destination of your export.
>>> > >>>>
>>> > >>>> Groeten,
>>> > >>>> Herman
>>> > >>>>
>>> > >>>> Op 11-sep.-2012 om 21:08 heeft Todd Groves <[email protected]>
>>> het volgende geschreven:
>>> > >>>>
>>> > >>>>> How do I fill out the WriteGeo node to export the FBX?
>>> > >>>>> It asks for a file, but I'm trying to export my Camera Track.
>>> > >>>>>
>>> > >>>>>
>>> > >>>>>
>>> > >>>>> On Sep 11, 2012, at 11:55 AM, Herman Germeijs wrote:
>>> > >>>>>
>>> > >>>>>> Export FBX or Alembic ( nuke 7) through WriteGeo node.
>>> > >>>>>> Tried it today, works!
>>> > >>>>>>
>>> > >>>>>> Groeten,
>>> > >>>>>> Herman
>>> > >>>>>>
>>> > >>>>>> Op 11-sep.-2012 om 20:50 heeft Todd Groves <[email protected]>
>>> het volgende geschreven:
>>> > >>>>>>
>>> > >>>>>>> How can I export a 3D Camera Track from Nuke for use inside of
>>> Modo?
>>> > >>>>>>>
>>> > >>>>>>> Thanks in advance,
>>> > >>>>>>> Todd
>>> > >>>>>>>
>>> > >>>>>>> _______________________________________________
>>> > >>>>>>> Nuke-users mailing list
>>> > >>>>>>> [email protected],
>>> http://forums.thefoundry.co.uk/
>>> > >>>>>>>
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> > >>>>>> _______________________________________________
>>> > >>>>>> Nuke-users mailing list
>>> > >>>>>> [email protected],
>>> http://forums.thefoundry.co.uk/
>>> > >>>>>>
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> > >>>>>
>>> > >>>>> _______________________________________________
>>> > >>>>> Nuke-users mailing list
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>>> http://forums.thefoundry.co.uk/
>>> > >>>>>
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>>> > >>>> Nuke-users mailing list
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>>> > >>>
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>>
>> _______________________________________________
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>>
>>
>>
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>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
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