How do we attach a camera to a 3d spline and have it look at a target? I have the '2 node' camera setup from Nukepedia but when attached to a spline the camera ignores the target
On 22 November 2012 11:49, Frank Rueter <[email protected]> wrote: > >>So to use it more like a TransformGeo with object-level filtering? > yes > > > On 22/11/12 11:28 AM, Frederich Munch wrote: > > So to use it more like a TransformGeo with object-level filtering? > Until something better comes along, you could select a corner of what you > want to move then run this > > mask is or-able flags for vertices, edges, faces (1,2,4) > n is the amount of times to grow, i.e. the card division > > > def geoGrowSelection(n=1, mask=0x00000004): > node = nuke.selectedNode() > k = node.knob('polySelection') > if k: > for x in xrange(0,n): > k.grow(mask); > > nuke.menu('Nuke').addCommand ('GrowFaceSelection', 'geoGrowSelection( > 10seemsGood )', 'Shift+f') > > > > > ------------------------------ > Date: Thu, 22 Nov 2012 10:45:51 +1300 > From: [email protected] > To: [email protected] > Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver > beta plugins av > > >>I don't quite get the 'object' selection mode. What would you want it to > do exactly? > imagine you have a dozen cards merged into one stream. Now you want to > move just one of those cards without modifying the original cared node > because it feeds into other scenes as well). So if the PolyEdit tool could > have a sub-object selection mode, that identifies the single cards in the > merged stream and selects them individually, I could move one of the cards > without having to try and select all it's vertices or faces (very hard when > the cards overlap a lot). > > > > On 22/11/12 10:12 AM, Frederich Munch wrote: > > Soft-selection radius and falloff curve is the collapsed group 'Soft > Edit' right above the > I don't quite get the 'object' selection mode. What would you want it to > do exactly? > > > ------------------------------ > Date: Thu, 22 Nov 2012 09:32:43 +1300 > From: [email protected] > To: [email protected] > Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver > beta plugins av > > just using the PolyEdit do fine tune a scene consisting of heaps of cards. > It's the perfect tool for the job! > Would it be possible to add an "object" selection mode, so that when you > poly edit a scene that has multiple cards in it, you can then select each > individual one? > > Also, are there soft selections? > > I'm so loving having this plugin set, thank you so much (again and > again...) > > > On 10/11/12 7:58 AM, marsupial wrote: > > Thanks...is it just me or is the body missing and garbled when quoted? > Hopefully below is easier to read and doesn't start a new topic > > http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ > http://www.nukepedia.com/gizmos/dynamics/ > > These builds are for 6.3 and 7.0b100. > There are more concise descriptions on the respective pages, but a brief > overview: > > Geometry Tools; surprisingly, creates and modifies geometry: > > > - Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and > copy geometry onto points or with an accumulated transform. > - 3D Curves that you can sweep, revolve, or create an axes on. > - Boolean operations, face/edge extrusion, Catmull-Clark subdivision, > face removal/poking and point merging. > - Test geometry for intersection with an ellipsoid, trapezoid, or > cylinder for: > modifying attributes with values or expressions, and applying > Transform, Bend, Bulge, Taper, and Twist deformers. > > > > > Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. > > > - Integration with particles to trigger emission when objects collide > or simulate geometry emitted from a stream. > - Achieve realtime playback with a massive amount of objects (30,000 > for example). > - Simulate deforming geometry and concave objects. > - Animatable properties and constraints (point, hinge, spring, soft > pin, soft to rigid). > - Baking of both rigid and soft bodies (invokable in UI and > command-line). > - Bake object transforms to Axis nodes. > > > > Thanks, and let me know of any issues. > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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