Mesh edge clipping is normal - you can use GreyAngle's Polytools, PolyEdit
to extend the edges.

http://greyangle.com/nuke/docs/geometry/PolyEdit.htm


On 28 February 2013 08:08, Rich Bobo <[email protected]> wrote:

> Hey all,
>
> I've finally had a chance to start messing around with the new
> PointCloudGenerator node. I'm hoping some of you with more experience in
> this area can help me with a couple of things that I don't quite understand…
>
> The main question I have deals with point coverage. I have a test clip I'm
> using that is shot from a boat, looking onshore at some glacial ice, with
> rocky mountains in the background. I can get a lovely CameraTrack, thanks
> to all of the available points to track. The parallax is good as the boat
> moves up and down and goes slowly past and around the glacier ice. In the
> PointCloud Generator, I've tracked points and get a pretty good lock with
> points on the foreground ice and on the background rocks. However, I do not
> get full coverage of points in the shot. For example, the foreground ice is
> truncated on the left hand side at the beginning of the shot (the boat
> moves from left to right across the scene, so the footage moves from right
> to left). Also, as the boat bobs up and down, it reveals more truncated
> points at the top. I never lose coverage on the right of the frame,
> however. I can't tell what's happening on the bottom of the frame, since I
> am masking out the water that is there. I'm guessing that the lack of
> coverage on the left probably has to do with the fact that there are no
> prior frames to look at for parallax reference. But, still, a regular
> camera track seems to have more coverage. I can't quite wrap my head around
> this. Can anyone explain it to me? And, is there a way to do the analysis
> to get greater point cloud coverage…?
>
> I watched the demo video that Steve Wright put together -
> https://vimeo.com/54931986 - and his mountains clip happens to be very
> similar to my test clip. Looking at his result, I can see that he is also
> getting the same sort of clipping - not getting complete coverage of his
> scene. So, maybe the rest has to be hand modeled after a mesh is generated?
> I mean, in order to do a projection on a mesh derived from the point cloud,
> you'd absolutely have to extend it. Is this always a manual process…?
>
> Thanks for any help!
>
> Rich
>
>
> Rich Bobo
>  Senior VFX Compositor
> Armstrong-White
> http://armstrong-white.com/
>
> Email:  [email protected]
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
>
>
> "I have long been of the opinion that if work were such a splendid thing
> the rich would have kept more of it for themselves."
>
> - Bruce Grocott (1940 - )
>
>
>
>
>
>
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