On Feb 28, 2013, at 3:32 PM, Marten Blumen <[email protected]> wrote:

> yes- that's the way it works. It 'should' be fine for extending meshes to add 
> coverage- as you are probably just filling in the edges.  I usually can get 
> away with using one or two nodes, by selecting the edge polygons and scaling 
> them up- i.e. so they move out from the center. If you really need to edit 
> the mesh extensively then, at this stage, take it into another 3d program 
> like Blender, Mudbox etc to modify the mesh. 

Yeah, of course I'm trying to avoid switching workflows…   (8^\

I think what I will try next is to see how hard it might be to use my original 
mesh as a reference in ModelBuilder and make a new one from scratch. That way, 
I'll be able to continue to tweak it in ModelBuilder...

> 
> As you get more proficient with Polytools, you'll be able do a lot with fewer 
> nodes, as it takes some time to learn how to get the most out of it; I'm sure 
> later versions of ModelBuilder and PolyEdit will allow single-node multi-edit 
> mesh manipulations.

That would be really nice. Maybe, with The Foundry's purchase of Luxology, some 
of Modo's modeling tools will make their way into Nuke. Now, that would be 
sweet!  8^)

Rich

> 
> 
> 
> 
> On 1 March 2013 09:16, Rich Bobo <[email protected]> wrote:
> Hi Marten,
> 
> At your suggestion, I did download "Geometry Tools for Nuke" from 
> greyangle.com. I played around with the PolyEdit node and found that I could 
> only make one modification to my object, per PolyEdit Nuke node. For example, 
> if I select a group of faces, save the selection and transform them, as soon 
> as I make a new selection, the first selection of faces returns to its 
> original position. I've found that I can, however, add another PolyEdit node 
> after the first one and make a new modification. Is that the way it works? I 
> sent an email to the developer with the same question. If that is how it 
> works - a single modification per node - then it seems really cumbersome. 
> It's quite possible that I'm doing something wrong, though, since it's the 
> first time I've used it and there is very little documentation on the web 
> site…
> 
> Thanks,
> Rich
> 
> 
> On Feb 28, 2013, at 2:47 PM, Marten Blumen <[email protected]> wrote:
> 
>> Model Builder can't edit pre-created meshes. PolyTools can!
>> 
>> 
>> On 1 March 2013 08:41, Rich Bobo <[email protected]> wrote:
>> Deke,
>> 
>> I have been unable to get ModelBuilder to modify a mesh created by 
>> PointCloudGenerator. I sent an email to Support a little while ago with the 
>> object attached so they can see what's going on…  Have you tried modifying a 
>> mesh created by PointCloudGenerator, yet?  I can selected any type of 
>> elements or the entire object, but I get no transformation axes to 
>> manipulate whatever I've selected. If, however, I create a default shape in 
>> the same node - a cube, for instance - I have no problem modifying it. I'm 
>> wondering if the mesh that PointCloudGenerator creates is a particular type 
>> of geo structure that ModelBuilder is not programmed to handle…?
>> 
>> 
>> Rich
>> 
>> 
>> 
>> On Feb 27, 2013, at 3:25 PM, Deke Kincaid <[email protected]> wrote:
>> 
>>> You can plug the pointcloud or mesh generated by it into the geo input of 
>>> the ModelBuilder so you get roughly the same scale.
>>> 
>>> -----
>>> Deke Kincaid
>>> Creative Specialist
>>> The Foundry
>>> Mobile: (310) 883 4313
>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>> 
>>> The Foundry Visionmongers Ltd.
>>> Registered in England and Wales No: 4642027
>>> 
>>> 
>>> On Wed, Feb 27, 2013 at 12:20 PM, Rich Bobo <[email protected]> wrote:
>>> Marten,
>>> 
>>> Thanks for the reply! I was afraid of that. Oh, well…  ;^)   And, thanks 
>>> for the link to Polytools - I'll definitely check them out!  The first 
>>> thing I plan to try, though, is to see how much luck I have extending the 
>>> mesh with the new ModelBuilder node. I used it for a photo of a house that 
>>> I wanted to model and re-project and it worked pretty well. This may be a 
>>> bit more challenging, since the glacier and rocks have a ton of craggy 
>>> detail, but maybe I can cheat (a lot)!   ;^)
>>> 
>>> Thanks,
>>> Rich
>>> 
>>> 
>>> On Feb 27, 2013, at 2:48 PM, Marten Blumen <[email protected]> wrote:
>>> 
>>>> Mesh edge clipping is normal - you can use GreyAngle's Polytools, PolyEdit 
>>>> to extend the edges.
>>>> 
>>>> http://greyangle.com/nuke/docs/geometry/PolyEdit.htm
>>>> 
>>>> 
>>>> On 28 February 2013 08:08, Rich Bobo <[email protected]> wrote:
>>>> Hey all,
>>>> 
>>>> I've finally had a chance to start messing around with the new 
>>>> PointCloudGenerator node. I'm hoping some of you with more experience in 
>>>> this area can help me with a couple of things that I don't quite 
>>>> understand…
>>>> 
>>>> The main question I have deals with point coverage. I have a test clip I'm 
>>>> using that is shot from a boat, looking onshore at some glacial ice, with 
>>>> rocky mountains in the background. I can get a lovely CameraTrack, thanks 
>>>> to all of the available points to track. The parallax is good as the boat 
>>>> moves up and down and goes slowly past and around the glacier ice. In the 
>>>> PointCloud Generator, I've tracked points and get a pretty good lock with 
>>>> points on the foreground ice and on the background rocks. However, I do 
>>>> not get full coverage of points in the shot. For example, the foreground 
>>>> ice is truncated on the left hand side at the beginning of the shot (the 
>>>> boat moves from left to right across the scene, so the footage moves from 
>>>> right to left). Also, as the boat bobs up and down, it reveals more 
>>>> truncated points at the top. I never lose coverage on the right of the 
>>>> frame, however. I can't tell what's happening on the bottom of the frame, 
>>>> since I am masking out the water that is there. I'm guessing that the lack 
>>>> of coverage on the left probably has to do with the fact that there are no 
>>>> prior frames to look at for parallax reference. But, still, a regular 
>>>> camera track seems to have more coverage. I can't quite wrap my head 
>>>> around this. Can anyone explain it to me? And, is there a way to do the 
>>>> analysis to get greater point cloud coverage…?
>>>> 
>>>> I watched the demo video that Steve Wright put together - 
>>>> https://vimeo.com/54931986 - and his mountains clip happens to be very 
>>>> similar to my test clip. Looking at his result, I can see that he is also 
>>>> getting the same sort of clipping - not getting complete coverage of his 
>>>> scene. So, maybe the rest has to be hand modeled after a mesh is 
>>>> generated? I mean, in order to do a projection on a mesh derived from the 
>>>> point cloud, you'd absolutely have to extend it. Is this always a manual 
>>>> process…?
>>>> 
>>>> Thanks for any help!
>>>> 
>>>> Rich
>>>> 
>>>> 
>>>> Rich Bobo
>>>> Senior VFX Compositor
>>>> Armstrong-White
>>>> http://armstrong-white.com/
>>>> 
>>>> Email:  [email protected]
>>>> Mobile:  (248) 840-2665
>>>> Web:  http://richbobo.com/
>>>> 
>>>> "I have long been of the opinion that if work were such a splendid thing 
>>>> the rich would have kept more of it for themselves."
>>>> - Bruce Grocott (1940 - )
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
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