thanks jonathan On 5 Apr 2013 08:48, "Jonathan Egstad" <[email protected]> wrote:
> Use the ReflectMat as the material on the objects you want to see the > reflections in - the reflections should show up using a Phong material but > they won't layer properly in Z if you have multiple ReflectionCards > overlapping. > > Then attach the ReflectionCard light to the same Scene as the objects, > attach the texture you want to reflect to the ReflectionCard, and place it > in the 3D viewer. You should leave single-sided off until you get the > placement/orientation correct. > > SInce you won't see the reflection in OpenGL you'll have to place it > roughly and judge the result in the render. > > -jonathan > > > On Apr 4, 2013, at 12:17 PM, Pat Wong wrote: > > hi johnathon, > > > ive just installed your relfct Mat and reflection cards , but a little > unsure on how to use them coudl please give me a run down, or a sample > script. to show how they work thanks, > > > patrick > > > > > On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote: > >> You can also try the ReflectionCard & ReflectMat plugins on nukepedia. >> >> -jonathan >> >> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: >> >> You can fake this by setup up a camera to render from the reflection >> point and then re-project that render back onto the surface. Or like old >> school renderman reflections before they had raytracing you can generate a >> cube or spherical map and then use it as a texture with the env light in >> nuke. >> >> ----- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Mobile: (310) 883 4313 >> Tel: (310) 399 4555 - Fax: (310) 450 4516 >> >> The Foundry Visionmongers Ltd. >> Registered in England and Wales No: 4642027 >> >> >> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote: >> >>> hi >>> >>> is it possible to make a real relection pass from a standard cached 3d >>> scene from a vanilla install of nuke. I can obviously get 3d to render some >>> additional aov's such as position passes. normals. etcetc. is it possibke >>> and are the results good enough from the scanline renderer. no prman >>> licences at the place im at too. >>> >>> thanks >>> >>> pat >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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