thanks jonathan
On 5 Apr 2013 08:48, "Jonathan Egstad" <[email protected]> wrote:

> Use the ReflectMat as the material on the objects you want to see the
> reflections in - the reflections should show up using a Phong material but
> they won't layer properly in Z if you have multiple ReflectionCards
> overlapping.
>
> Then attach the ReflectionCard light to the same Scene as the objects,
> attach the texture you want to reflect to the ReflectionCard, and place it
> in the 3D viewer.  You should leave single-sided off until you get the
> placement/orientation correct.
>
> SInce you won't see the reflection in OpenGL you'll have to place it
> roughly and judge the result in the render.
>
> -jonathan
>
>
> On Apr 4, 2013, at 12:17 PM, Pat Wong wrote:
>
> hi johnathon,
>
>
> ive just installed your relfct Mat and reflection cards , but a little
> unsure on how to use them coudl please give me a run down, or a sample
> script. to show how they work thanks,
>
>
> patrick
>
>
>
>
> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote:
>
>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
>>
>> -jonathan
>>
>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>>
>> You can fake this by setup up a camera to render from the reflection
>> point and then re-project that render back onto the surface.  Or like old
>> school renderman reflections before they had raytracing you can generate a
>> cube or spherical map and then use it as a texture with the env light in
>> nuke.
>>
>> -----
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Mobile: (310) 883 4313
>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>
>> The Foundry Visionmongers Ltd.
>> Registered in England and Wales No: 4642027
>>
>>
>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:
>>
>>> hi
>>>
>>> is it possible to make a real relection pass from a standard cached 3d
>>> scene from a vanilla install of nuke. I can obviously get 3d to render some
>>> additional aov's such as position passes. normals. etcetc. is it possibke
>>> and are the results good enough from the scanline renderer. no prman
>>> licences at the place im at too.
>>>
>>> thanks
>>>
>>> pat
>>>
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