any os x compiled versions of ReflectMat.cpp
On 27 March 2013 16:47, Jonathan Egstad <[email protected]> wrote: > You need the ReflectionCard plugin on Nukepedia - it will give you a > localized reflection source and you can even layer multiple cards in depth > and they will properly alpha blend in Z. > > -jonathan > > > On Mar 26, 2013, at 8:22 PM, Pat Wong <[email protected]> wrote: > > ive tried without too much success, also is a bit of a hack... > > Im looking for true reflection solution, i thought nuke would be able to > offer me it. > > > I need to make a relection of moving traffic lights nto a moving car > windscreen on from an environment hdr or a cube.. > > I suspect the env light would do what i want but i just cant to get the > precise look and action from the reflection off the environment light im > desiring.. > > > > > On 26 March 2013 20:10, Marten Blumen <[email protected]> wrote: > >> would this work? >> http://www.nukepedia.com/3d/in-3dmirror/ >> >> >> On 27 March 2013 15:59, Pat Wong <[email protected]> wrote: >> >>> well at the moment it just a standared nuke 3d scene. but im guessing it >>> will be a baked out alembic or obj.. >>> >>> >>> >>> On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote: >>> >>>> Out of interest what format is your standard 3d cache in? >>>> >>>> >>>> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote: >>>> >>>>> ive just found this online from somebody ... but cant seem to get it >>>>> the tree to work , anybody tried this before? >>>>> >>>>> >>>>> >>>>> >>>>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html >>>>> >>>>> >>>>> create reflection map in Nuke. >>>>> >>>>> - add environmental light to a scene with the object. >>>>> - add a new scene and locate a new camera where the object is. >>>>> - connect the scene to the scanlinRenderer and set the projection type >>>>> to sphere. >>>>> - connect the scanlineRenderer to map input of the environmental light. >>>>> - composite the object with reflection over the same object with >>>>> diffusion. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote: >>>>> >>>>>> thanks guys ill try those .. >>>>>> >>>>>> Johnathan your refl mat looks usefull , i just need to find a way to >>>>>> compile them at work... >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]>wrote: >>>>>> >>>>>>> You can also try the ReflectionCard & ReflectMat plugins on >>>>>>> nukepedia. >>>>>>> >>>>>>> -jonathan >>>>>>> >>>>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: >>>>>>> >>>>>>> You can fake this by setup up a camera to render from the reflection >>>>>>> point and then re-project that render back onto the surface. Or like >>>>>>> old >>>>>>> school renderman reflections before they had raytracing you can >>>>>>> generate a >>>>>>> cube or spherical map and then use it as a texture with the env light in >>>>>>> nuke. >>>>>>> >>>>>>> ----- >>>>>>> Deke Kincaid >>>>>>> Creative Specialist >>>>>>> The Foundry >>>>>>> Mobile: (310) 883 4313 >>>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>>>>>> >>>>>>> The Foundry Visionmongers Ltd. >>>>>>> Registered in England and Wales No: 4642027 >>>>>>> >>>>>>> >>>>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]>wrote: >>>>>>> >>>>>>>> hi >>>>>>>> >>>>>>>> is it possible to make a real relection pass from a standard cached >>>>>>>> 3d scene from a vanilla install of nuke. I can obviously get 3d to >>>>>>>> render >>>>>>>> some additional aov's such as position passes. normals. etcetc. is it >>>>>>>> possibke and are the results good enough from the scanline renderer. no >>>>>>>> prman licences at the place im at too. >>>>>>>> >>>>>>>> thanks >>>>>>>> >>>>>>>> pat >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Nuke-users mailing list >>>>>>>> [email protected], >>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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