Do you have shaders on your objects in the scene?  Env light won't work on
objects without them.

-deke

On Tuesday, March 26, 2013, Pat Wong wrote:

> ive just found this online from somebody ... but cant seem to get it the
> tree to work , anybody tried this before?
>
>
>
> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html
>
>
> create reflection map in Nuke.
>
> - add environmental light to a scene with the object.
> - add a new scene and locate a new camera where the object is.
> - connect the scene to the scanlinRenderer and set the projection type to
> sphere.
> - connect the scanlineRenderer to map input of the environmental light.
> - composite the object with reflection over the same object with diffusion.
>
>
>
>
>
> On 25 March 2013 23:59, Pat Wong <[email protected] <javascript:_e({},
> 'cvml', '[email protected]');>> wrote:
>
>> thanks guys ill try those ..
>>
>> Johnathan your refl mat looks usefull , i just need to find a way to
>> compile them at work...
>>
>>
>>
>>
>> On 25 March 2013 10:33, Jonathan Egstad 
>> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');>
>> > wrote:
>>
>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
>>>
>>> -jonathan
>>>
>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>>>
>>> You can fake this by setup up a camera to render from the reflection
>>> point and then re-project that render back onto the surface.  Or like old
>>> school renderman reflections before they had raytracing you can generate a
>>> cube or spherical map and then use it as a texture with the env light in
>>> nuke.
>>>
>>> -----
>>> Deke Kincaid
>>> Creative Specialist
>>> The Foundry
>>> Mobile: (310) 883 4313
>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>
>>> The Foundry Visionmongers Ltd.
>>> Registered in England and Wales No: 4642027
>>>
>>>
>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong 
>>> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');>
>>> > wrote:
>>>
>>>> hi
>>>>
>>>> is it possible to make a real relection pass from a standard cached 3d
>>>> scene from a vanilla install of nuke. I can obviously get 3d to render some
>>>> additional aov's such as position passes. normals. etcetc. is it possibke
>>>> and are the results good enough from the scanline renderer. no prman
>>>> licences at the place im at too.
>>>>
>>>> thanks
>>>>
>>>> pat
>>>>
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>>>
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>>
>>
>

-- 
-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516
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