I had a play -this should do it:

On 27 March 2013 16:30, Marten Blumen <[email protected]> wrote:

> yup that is will be tough with the built-in. Last shot:
>
> http://www.nukepedia.com/plugins/other/envreflection/
>
>
> On 27 March 2013 16:22, Pat Wong <[email protected]> wrote:
>
>> ive tried without too much success, also is a bit of a hack...
>>
>> Im looking for true reflection solution, i thought nuke would be able to
>> offer me it.
>>
>>
>> I need to make a relection of moving traffic lights nto a moving car
>> windscreen on from an environment hdr or a cube..
>>
>> I suspect the env light would do what i want but i just cant to get the
>> precise look and action  from the reflection off the environment light im
>> desiring..
>>
>>
>>
>>
>> On 26 March 2013 20:10, Marten Blumen <[email protected]> wrote:
>>
>>> would this work?
>>> http://www.nukepedia.com/3d/in-3dmirror/
>>>
>>>
>>> On 27 March 2013 15:59, Pat Wong <[email protected]> wrote:
>>>
>>>> well at the moment it just a standared nuke 3d scene. but im guessing
>>>> it will be a baked out alembic or obj..
>>>>
>>>>
>>>>
>>>> On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote:
>>>>
>>>>> Out of interest what format is your standard 3d cache in?
>>>>>
>>>>>
>>>>> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote:
>>>>>
>>>>>> ive just found this online from somebody ... but cant seem to get it
>>>>>> the tree to work , anybody tried this before?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html
>>>>>>
>>>>>>
>>>>>> create reflection map in Nuke.
>>>>>>
>>>>>> - add environmental light to a scene with the object.
>>>>>> - add a new scene and locate a new camera where the object is.
>>>>>> - connect the scene to the scanlinRenderer and set the projection
>>>>>> type to sphere.
>>>>>> - connect the scanlineRenderer to map input of the environmental
>>>>>> light.
>>>>>> - composite the object with reflection over the same object with
>>>>>> diffusion.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote:
>>>>>>
>>>>>>> thanks guys ill try those ..
>>>>>>>
>>>>>>> Johnathan your refl mat looks usefull , i just need to find a way to
>>>>>>> compile them at work...
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]>wrote:
>>>>>>>
>>>>>>>> You can also try the ReflectionCard & ReflectMat plugins on
>>>>>>>> nukepedia.
>>>>>>>>
>>>>>>>> -jonathan
>>>>>>>>
>>>>>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>>>>>>>>
>>>>>>>> You can fake this by setup up a camera to render from the
>>>>>>>> reflection point and then re-project that render back onto the 
>>>>>>>> surface.  Or
>>>>>>>> like old school renderman reflections before they had raytracing you 
>>>>>>>> can
>>>>>>>> generate a cube or spherical map and then use it as a texture with the 
>>>>>>>> env
>>>>>>>> light in nuke.
>>>>>>>>
>>>>>>>> -----
>>>>>>>> Deke Kincaid
>>>>>>>> Creative Specialist
>>>>>>>> The Foundry
>>>>>>>> Mobile: (310) 883 4313
>>>>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>>>>>>
>>>>>>>> The Foundry Visionmongers Ltd.
>>>>>>>> Registered in England and Wales No: 4642027
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> hi
>>>>>>>>>
>>>>>>>>> is it possible to make a real relection pass from a standard
>>>>>>>>> cached 3d scene from a vanilla install of nuke. I can obviously get 
>>>>>>>>> 3d to
>>>>>>>>> render some additional aov's such as position passes. normals. 
>>>>>>>>> etcetc. is
>>>>>>>>> it possibke and are the results good enough from the scanline 
>>>>>>>>> renderer. no
>>>>>>>>> prman licences at the place im at too.
>>>>>>>>>
>>>>>>>>> thanks
>>>>>>>>>
>>>>>>>>> pat
>>>>>>>>>
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>>>>>>>>
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>>>>>>>>
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>>>>>>>
>>>>>>
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>>>>>
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