I had a play -this should do it:
On 27 March 2013 16:30, Marten Blumen <[email protected]> wrote: > yup that is will be tough with the built-in. Last shot: > > http://www.nukepedia.com/plugins/other/envreflection/ > > > On 27 March 2013 16:22, Pat Wong <[email protected]> wrote: > >> ive tried without too much success, also is a bit of a hack... >> >> Im looking for true reflection solution, i thought nuke would be able to >> offer me it. >> >> >> I need to make a relection of moving traffic lights nto a moving car >> windscreen on from an environment hdr or a cube.. >> >> I suspect the env light would do what i want but i just cant to get the >> precise look and action from the reflection off the environment light im >> desiring.. >> >> >> >> >> On 26 March 2013 20:10, Marten Blumen <[email protected]> wrote: >> >>> would this work? >>> http://www.nukepedia.com/3d/in-3dmirror/ >>> >>> >>> On 27 March 2013 15:59, Pat Wong <[email protected]> wrote: >>> >>>> well at the moment it just a standared nuke 3d scene. but im guessing >>>> it will be a baked out alembic or obj.. >>>> >>>> >>>> >>>> On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote: >>>> >>>>> Out of interest what format is your standard 3d cache in? >>>>> >>>>> >>>>> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote: >>>>> >>>>>> ive just found this online from somebody ... but cant seem to get it >>>>>> the tree to work , anybody tried this before? >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html >>>>>> >>>>>> >>>>>> create reflection map in Nuke. >>>>>> >>>>>> - add environmental light to a scene with the object. >>>>>> - add a new scene and locate a new camera where the object is. >>>>>> - connect the scene to the scanlinRenderer and set the projection >>>>>> type to sphere. >>>>>> - connect the scanlineRenderer to map input of the environmental >>>>>> light. >>>>>> - composite the object with reflection over the same object with >>>>>> diffusion. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote: >>>>>> >>>>>>> thanks guys ill try those .. >>>>>>> >>>>>>> Johnathan your refl mat looks usefull , i just need to find a way to >>>>>>> compile them at work... >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]>wrote: >>>>>>> >>>>>>>> You can also try the ReflectionCard & ReflectMat plugins on >>>>>>>> nukepedia. >>>>>>>> >>>>>>>> -jonathan >>>>>>>> >>>>>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: >>>>>>>> >>>>>>>> You can fake this by setup up a camera to render from the >>>>>>>> reflection point and then re-project that render back onto the >>>>>>>> surface. Or >>>>>>>> like old school renderman reflections before they had raytracing you >>>>>>>> can >>>>>>>> generate a cube or spherical map and then use it as a texture with the >>>>>>>> env >>>>>>>> light in nuke. >>>>>>>> >>>>>>>> ----- >>>>>>>> Deke Kincaid >>>>>>>> Creative Specialist >>>>>>>> The Foundry >>>>>>>> Mobile: (310) 883 4313 >>>>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>>>>>>> >>>>>>>> The Foundry Visionmongers Ltd. >>>>>>>> Registered in England and Wales No: 4642027 >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]>wrote: >>>>>>>> >>>>>>>>> hi >>>>>>>>> >>>>>>>>> is it possible to make a real relection pass from a standard >>>>>>>>> cached 3d scene from a vanilla install of nuke. I can obviously get >>>>>>>>> 3d to >>>>>>>>> render some additional aov's such as position passes. normals. >>>>>>>>> etcetc. is >>>>>>>>> it possibke and are the results good enough from the scanline >>>>>>>>> renderer. no >>>>>>>>> prman licences at the place im at too. >>>>>>>>> >>>>>>>>> thanks >>>>>>>>> >>>>>>>>> pat >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> Nuke-users mailing list >>>>>>>>> [email protected], >>>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Nuke-users mailing list >>>>>>>> [email protected], >>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Nuke-users mailing list >>>>>>>> [email protected], >>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
ReflectionTest.nk
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