You need the ReflectionCard plugin on Nukepedia - it will give you a localized 
reflection source and you can even layer multiple cards in depth and they will 
properly alpha blend in Z.

-jonathan


On Mar 26, 2013, at 8:22 PM, Pat Wong <[email protected]> wrote:

> ive tried without too much success, also is a bit of a hack...
> 
> Im looking for true reflection solution, i thought nuke would be able to 
> offer me it.
> 
> 
> I need to make a relection of moving traffic lights nto a moving car 
> windscreen on from an environment hdr or a cube..
> 
> I suspect the env light would do what i want but i just cant to get the 
> precise look and action  from the reflection off the environment light im 
> desiring..
> 
> 
> 
> 
> On 26 March 2013 20:10, Marten Blumen <[email protected]> wrote:
> would this work? 
> http://www.nukepedia.com/3d/in-3dmirror/ 
> 
> 
> On 27 March 2013 15:59, Pat Wong <[email protected]> wrote:
> well at the moment it just a standared nuke 3d scene. but im guessing it will 
> be a baked out alembic or obj..
> 
> 
> 
> On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote:
> Out of interest what format is your standard 3d cache in?
> 
> 
> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote:
> ive just found this online from somebody ... but cant seem to get it the tree 
> to work , anybody tried this before?
> 
> 
> 
> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html
> 
> 
> create reflection map in Nuke.
> - add environmental light to a scene with the object.
> - add a new scene and locate a new camera where the object is.
> - connect the scene to the scanlinRenderer and set the projection type to 
> sphere.
> - connect the scanlineRenderer to map input of the environmental light.
> - composite the object with reflection over the same object with diffusion.
> 
> 
> 
> 
> 
> 
> 
> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote:
> thanks guys ill try those ..
> 
> Johnathan your refl mat looks usefull , i just need to find a way to compile 
> them at work...
> 
> 
> 
> 
> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote:
> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
> 
> -jonathan
> 
> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
> 
>> You can fake this by setup up a camera to render from the reflection point 
>> and then re-project that render back onto the surface.  Or like old school 
>> renderman reflections before they had raytracing you can generate a cube or 
>> spherical map and then use it as a texture with the env light in nuke.
>> 
>> -----
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Mobile: (310) 883 4313
>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>> 
>> The Foundry Visionmongers Ltd.
>> Registered in England and Wales No: 4642027
>> 
>> 
>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:
>> hi
>> 
>> is it possible to make a real relection pass from a standard cached 3d scene 
>> from a vanilla install of nuke. I can obviously get 3d to render some 
>> additional aov's such as position passes. normals. etcetc. is it possibke 
>> and are the results good enough from the scanline renderer. no prman 
>> licences at the place im at too.
>> thanks
>> 
>> pat
>> 
>> 
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