hey deke. ive got shaders yes. a phong on my card.. seems to work ok. im not sure if I plug a lat long or a mirror ball into the mat of env light. documentation dont specify
I want the sky to wizz past. the card is moving in the scene in z space. but the reflections seem quite motionless.. would u achieve this by transforming the inputting image or tweak with a spherical transform before it is plugged into the envlight On 26 Mar 2013 23:47, "Deke Kincaid" <[email protected]> wrote: > Do you have shaders on your objects in the scene? Env light won't work on > objects without them. > > -deke > > On Tuesday, March 26, 2013, Pat Wong wrote: > >> ive just found this online from somebody ... but cant seem to get it the >> tree to work , anybody tried this before? >> >> >> >> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html >> >> >> create reflection map in Nuke. >> >> - add environmental light to a scene with the object. >> - add a new scene and locate a new camera where the object is. >> - connect the scene to the scanlinRenderer and set the projection type to >> sphere. >> - connect the scanlineRenderer to map input of the environmental light. >> - composite the object with reflection over the same object with >> diffusion. >> >> >> >> >> >> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote: >> >>> thanks guys ill try those .. >>> >>> Johnathan your refl mat looks usefull , i just need to find a way to >>> compile them at work... >>> >>> >>> >>> >>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote: >>> >>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia. >>>> >>>> -jonathan >>>> >>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: >>>> >>>> You can fake this by setup up a camera to render from the reflection >>>> point and then re-project that render back onto the surface. Or like old >>>> school renderman reflections before they had raytracing you can generate a >>>> cube or spherical map and then use it as a texture with the env light in >>>> nuke. >>>> >>>> ----- >>>> Deke Kincaid >>>> Creative Specialist >>>> The Foundry >>>> Mobile: (310) 883 4313 >>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>>> >>>> The Foundry Visionmongers Ltd. >>>> Registered in England and Wales No: 4642027 >>>> >>>> >>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote: >>>> >>>>> hi >>>>> >>>>> is it possible to make a real relection pass from a standard cached 3d >>>>> scene from a vanilla install of nuke. I can obviously get 3d to render >>>>> some >>>>> additional aov's such as position passes. normals. etcetc. is it possibke >>>>> and are the results good enough from the scanline renderer. no prman >>>>> licences at the place im at too. >>>>> >>>>> thanks >>>>> >>>>> pat >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >> > > -- > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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