Dear Nuke users, 

When rendering a plane close to a 90 degree angle you get raggidy edges. 
Aliasing does not help. As far as i know "regular" 3d software does not have 
this issue since you can tweak the sampling and basically tweak the rendere 
quite a bit.

I run into this problem a lot when doing animated graphical stuff. 

One quick but rather dirty solution is to render those frames with a different 
filtering essentially blurring the image. 

However, surely there's a better way. Perhaps different shaders? Tune the 
internal renderer?

Any help would be greatly appreciated!!!

I've attached a sample image so it's clear what i'm talking about.

Cheers and thanks, 
Jos



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