Dear Nuke users, When rendering a plane close to a 90 degree angle you get raggidy edges. Aliasing does not help. As far as i know "regular" 3d software does not have this issue since you can tweak the sampling and basically tweak the rendere quite a bit.
I run into this problem a lot when doing animated graphical stuff. One quick but rather dirty solution is to render those frames with a different filtering essentially blurring the image. However, surely there's a better way. Perhaps different shaders? Tune the internal renderer? Any help would be greatly appreciated!!! I've attached a sample image so it's clear what i'm talking about. Cheers and thanks, Jos
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