...and if you use a Card3D, make sure to crop it (and 'intersect')
downstream or you're in for some show-stopping bbox issues sooner or later.


On Wed, Apr 10, 2013 at 10:52 AM, Santiago Svirsky <
[email protected]> wrote:

>  Also, if you're rendering planes (and they don't intersect each other),
> you can use the Card3d node, which is cheaper and better in many cases.
>
> Nuke renderer needs some love, The Foundry......  :(
>
>
>
>  ------------------------------
> *From:* joswabeke [[email protected]]
> *Sent:* 09 April 2013 16:04
> *To:* [email protected]
> *Subject:* [Nuke-users] Getting rid of Scanline renderers artifacts.
>
>   Dear Nuke users,
>
> When rendering a plane close to a 90 degree angle you get raggidy edges.
> Aliasing does not help. As far as i know "regular" 3d software does not
> have this issue since you can tweak the sampling and basically tweak the
> rendere quite a bit.
>
> I run into this problem a lot when doing animated graphical stuff.
>
> One quick but rather dirty solution is to render those frames with a
> different filtering essentially blurring the image.
>
> However, surely there's a better way. Perhaps different shaders? Tune the
> internal renderer?
>
> Any help would be greatly appreciated!!!
>
> I've attached a sample image so it's clear what i'm talking about.
>
> Cheers and thanks,
> Jos
>
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