...and if you use a Card3D, make sure to crop it (and 'intersect') downstream or you're in for some show-stopping bbox issues sooner or later.
On Wed, Apr 10, 2013 at 10:52 AM, Santiago Svirsky < [email protected]> wrote: > Also, if you're rendering planes (and they don't intersect each other), > you can use the Card3d node, which is cheaper and better in many cases. > > Nuke renderer needs some love, The Foundry...... :( > > > > ------------------------------ > *From:* joswabeke [[email protected]] > *Sent:* 09 April 2013 16:04 > *To:* [email protected] > *Subject:* [Nuke-users] Getting rid of Scanline renderers artifacts. > > Dear Nuke users, > > When rendering a plane close to a 90 degree angle you get raggidy edges. > Aliasing does not help. As far as i know "regular" 3d software does not > have this issue since you can tweak the sampling and basically tweak the > rendere quite a bit. > > I run into this problem a lot when doing animated graphical stuff. > > One quick but rather dirty solution is to render those frames with a > different filtering essentially blurring the image. > > However, surely there's a better way. Perhaps different shaders? Tune the > internal renderer? > > Any help would be greatly appreciated!!! > > I've attached a sample image so it's clear what i'm talking about. > > Cheers and thanks, > Jos > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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