Setting the ScanlineRender antialiasing to high didn't help? Or like Martin says, up the samples. OR, render out at a higher resolution than you need and reformat downstream of the ScanlineRender node. Expensive, but should be practical if you're just rendering a few cards.
If you have access to PrmanRender, it tends to do a better job in this situation I've found. -Ean On Wed, Apr 10, 2013 at 9:50 AM, Martin Constabe <[email protected]>wrote: > I assume you have tried tweaking the settings in the MultiSample tab of > the ScanlineRender? > > > On Apr 9, 2013, at 11:04 PM, joswabeke wrote: > > > Dear Nuke users, > > > > When rendering a plane close to a 90 degree angle you get raggidy edges. > Aliasing does not help. As far as i know "regular" 3d software does not > have this issue since you can tweak the sampling and basically tweak the > rendere quite a bit. > > > > I run into this problem a lot when doing animated graphical stuff. > > > > One quick but rather dirty solution is to render those frames with a > different filtering essentially blurring the image. > > > > However, surely there's a better way. Perhaps different shaders? Tune > the internal renderer? > > > > Any help would be greatly appreciated!!! > > > > I've attached a sample image so it's clear what i'm talking about. > > > > Cheers and thanks, > > Jos > > > <2013040703_globe_00002.jpg>_______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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