Hi All, I've got a animation rendered out as 2k square, and I'm using an stMap 
to map this onto the uv's of my comp layer. I'm shuffling the red and green of 
uv to a new layer called distort.

I'm then using this distort layer for the uv channels in the stMap node, and 
its wrapping around how I want it, but I'm getting a weird artifacting issue on 
the edges of the object.

Any ideas what's happening?

Cheers.
Darren.


Darren Coombes

Check out some of my work...
www.vimeo.com/darrencoombes

Mob:  +61 418 631 079
Skype:  darrencoombes
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