Hi All, I've got a animation rendered out as 2k square, and I'm using an stMap
to map this onto the uv's of my comp layer. I'm shuffling the red and green of
uv to a new layer called distort.
I'm then using this distort layer for the uv channels in the stMap node, and
its wrapping around how I want it, but I'm getting a weird artifacting issue on
the edges of the object.
Any ideas what's happening?
Cheers.
Darren.
Darren Coombes
Check out some of my work...
www.vimeo.com/darrencoombes
Mob: +61 418 631 079
Skype: darrencoombes
Twitter: @durwood81
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