Renderer double resolution and try most of the Time it's works for me. And
make sure UV pass rendered in 32bit float..
On 17-Jul-2013 1:24 PM, "Darren Coombes" <[email protected]> wrote:

> Hi All, I've got a animation rendered out as 2k square, and I'm using an
> stMap to map this onto the uv's of my comp layer. I'm shuffling the red and
> green of uv to a new layer called distort.
>
> I'm then using this distort layer for the uv channels in the stMap node,
> and its wrapping around how I want it, but I'm getting a weird artifacting
> issue on the edges of the object.
>
> Any ideas what's happening?
>
> Cheers.
> Darren.
>
>
> *
> Darren Coombes
>
> *
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> Check out some of my work...
> *
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> Mob:  +61 418 631 079 <+61%20418%20631%20079>
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