Renderer double resolution and try most of the Time it's works for me. And make sure UV pass rendered in 32bit float.. On 17-Jul-2013 1:24 PM, "Darren Coombes" <[email protected]> wrote:
> Hi All, I've got a animation rendered out as 2k square, and I'm using an > stMap to map this onto the uv's of my comp layer. I'm shuffling the red and > green of uv to a new layer called distort. > > I'm then using this distort layer for the uv channels in the stMap node, > and its wrapping around how I want it, but I'm getting a weird artifacting > issue on the edges of the object. > > Any ideas what's happening? > > Cheers. > Darren. > > > * > Darren Coombes > > * > * > Check out some of my work... > * > * > www.vimeo.com/darrencoombes > * > * > > * > * > Mob: +61 418 631 079 <+61%20418%20631%20079> > * > * > Skype: darrencoombes > Twitter: @durwood81 > * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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