Are your edges premultiplied? If so, try unpremulting them going into the stmap 
and premult after, and see if that fixes it. If that's not the issue I'd need 
to see the result you're getting.

Sent from my iPhone

On Jul 17, 2013, at 12:52 AM, Darren Coombes <[email protected]> wrote:

> Hi All, I've got a animation rendered out as 2k square, and I'm using an 
> stMap to map this onto the uv's of my comp layer. I'm shuffling the red and 
> green of uv to a new layer called distort.
> 
> I'm then using this distort layer for the uv channels in the stMap node, and 
> its wrapping around how I want it, but I'm getting a weird artifacting issue 
> on the edges of the object.
> 
> Any ideas what's happening?
> 
> Cheers.
> Darren.
> 
> 
> Darren Coombes
> 
> Check out some of my work...
> www.vimeo.com/darrencoombes
> 
> Mob:  +61 418 631 079
> Skype:  darrencoombes
> Twitter:  @durwood81
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