Could you maybe do an edge detect on the alpha for your st map and use that to only blur the fringing pixels?
Are there filter settings in the stmap node? I forget. If that is the case you could check those out. Cheers, Elias 17 jul 2013 kl. 13:34 skrev Ari Rubenstein <[email protected]>: > I'd go up to 3x res and make certain no filtering at all being applied > > Sent from my iPhone > > On Jul 17, 2013, at 6:24 AM, "Srinivasan C.C" <[email protected]> wrote: > >> Renderer double resolution and try most of the Time it's works for me. And >> make sure UV pass rendered in 32bit float.. >> >> On 17-Jul-2013 1:24 PM, "Darren Coombes" <[email protected]> wrote: >>> Hi All, I've got a animation rendered out as 2k square, and I'm using an >>> stMap to map this onto the uv's of my comp layer. I'm shuffling the red and >>> green of uv to a new layer called distort. >>> >>> I'm then using this distort layer for the uv channels in the stMap node, >>> and its wrapping around how I want it, but I'm getting a weird artifacting >>> issue on the edges of the object. >>> >>> Any ideas what's happening? >>> >>> Cheers. >>> Darren. >>> >>> >>> Darren Coombes >>> >>> Check out some of my work... >>> www.vimeo.com/darrencoombes >>> >>> Mob: +61 418 631 079 >>> Skype: darrencoombes >>> Twitter: @durwood81 >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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