Thanks for the reply Joe. We tried unpremulting and it didn't seem to fix. Also had the uv pass rendered with antialiasing off, that didn't seem to do much either. I'll post a screen grab tomorrow.
Thanks Thanks. Darren Coombes Check out some of my work... www.vimeo.com/darrencoombes Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81 On 17/07/2013, at 7:50 PM, Joe Laude <[email protected]> wrote: > Are your edges premultiplied? If so, try unpremulting them going into the > stmap and premult after, and see if that fixes it. If that's not the issue > I'd need to see the result you're getting. > > Sent from my iPhone > > On Jul 17, 2013, at 12:52 AM, Darren Coombes <[email protected]> wrote: > >> Hi All, I've got a animation rendered out as 2k square, and I'm using an >> stMap to map this onto the uv's of my comp layer. I'm shuffling the red and >> green of uv to a new layer called distort. >> >> I'm then using this distort layer for the uv channels in the stMap node, and >> its wrapping around how I want it, but I'm getting a weird artifacting issue >> on the edges of the object. >> >> Any ideas what's happening? >> >> Cheers. >> Darren. >> >> >> Darren Coombes >> >> Check out some of my work... >> www.vimeo.com/darrencoombes >> >> Mob: +61 418 631 079 >> Skype: darrencoombes >> Twitter: @durwood81 >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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