I'd go up to 3x res and make certain no filtering at all being applied 

Sent from my iPhone

On Jul 17, 2013, at 6:24 AM, "Srinivasan C.C" <[email protected]> wrote:

> Renderer double resolution and try most of the Time it's works for me. And 
> make sure UV pass rendered in 32bit float..
> 
> On 17-Jul-2013 1:24 PM, "Darren Coombes" <[email protected]> wrote:
>> Hi All, I've got a animation rendered out as 2k square, and I'm using an 
>> stMap to map this onto the uv's of my comp layer. I'm shuffling the red and 
>> green of uv to a new layer called distort.
>> 
>> I'm then using this distort layer for the uv channels in the stMap node, and 
>> its wrapping around how I want it, but I'm getting a weird artifacting issue 
>> on the edges of the object.
>> 
>> Any ideas what's happening?
>> 
>> Cheers.
>> Darren.
>> 
>> 
>> Darren Coombes
>> 
>> Check out some of my work...
>> www.vimeo.com/darrencoombes
>> 
>> Mob:  +61 418 631 079
>> Skype:  darrencoombes
>> Twitter:  @durwood81
>> 
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