I'd go up to 3x res and make certain no filtering at all being applied Sent from my iPhone
On Jul 17, 2013, at 6:24 AM, "Srinivasan C.C" <[email protected]> wrote: > Renderer double resolution and try most of the Time it's works for me. And > make sure UV pass rendered in 32bit float.. > > On 17-Jul-2013 1:24 PM, "Darren Coombes" <[email protected]> wrote: >> Hi All, I've got a animation rendered out as 2k square, and I'm using an >> stMap to map this onto the uv's of my comp layer. I'm shuffling the red and >> green of uv to a new layer called distort. >> >> I'm then using this distort layer for the uv channels in the stMap node, and >> its wrapping around how I want it, but I'm getting a weird artifacting issue >> on the edges of the object. >> >> Any ideas what's happening? >> >> Cheers. >> Darren. >> >> >> Darren Coombes >> >> Check out some of my work... >> www.vimeo.com/darrencoombes >> >> Mob: +61 418 631 079 >> Skype: darrencoombes >> Twitter: @durwood81 >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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