Whoops, I mean Darren… see, it has been a long time... :) On Oct 11, 2013, at 4:13 PM, Jonathan Egstad wrote:
> Hi Darin! > Long time no hear. > > I doubt it - ptex files are not normal 2D textures so Nuke's current 2D > structure won't support them out of the box. There's probably some wacky way > to shove the ptex data into the existing float buffers but none of standard > Nuke nodes would know how to interpret the data. > It's impractical to unpack as well as you may need hundreds of different > layers all at different resolutions. > > Likely Nuke's 2D system will need to be extended like it was to support Deep > data in order to support the packed encoding of ptex. Perhaps the Foundry is > already working on this - you should ask. > > -jonathan > > On Oct 11, 2013, at 11:19 AM, Darren Poe wrote: > >> First off let me say I'm pretty new to ptex... But if say I paint on an obj >> model with no UVs in mari, is it currently possible to bring that texture >> into nuke and apply it directly to the obj? >> Thanks, >> >> -Darren >> >> Sent from my iPhone_______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
