Whoops, I mean Darren… see, it has been a long time...  :)

On Oct 11, 2013, at 4:13 PM, Jonathan Egstad wrote:

> Hi Darin!
> Long time no hear.
> 
> I doubt it - ptex files are not normal 2D textures so Nuke's current 2D 
> structure won't support them out of the box.  There's probably some wacky way 
> to shove the ptex data into the existing float buffers but none of standard 
> Nuke nodes would know how to interpret the data.
> It's impractical to unpack as well as you may need hundreds of different 
> layers all at different resolutions.
> 
> Likely Nuke's 2D system will need to be extended like it was to support Deep 
> data in order to support the packed encoding of ptex.  Perhaps the Foundry is 
> already working on this - you should ask.
> 
> -jonathan
> 
> On Oct 11, 2013, at 11:19 AM, Darren Poe wrote:
> 
>> First off let me say I'm pretty new to ptex... But if say I paint on an obj 
>> model with no UVs in mari, is it currently possible to bring that texture 
>> into nuke and apply it directly to the obj?
>> Thanks,
>> 
>> -Darren
>> 
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