Ptex seems like a logical step. I wonder if The Foundry will adopt the Modo
renderer also in Nuke.


2013/10/12 Michael Garrett <[email protected]>

> This is actually something you can do with Vray in Nuke, at least with a
> recorded demo I saw online. It would be great if we could just render it
> through the ScanlineRender node though.
>
>
> On 11 October 2013 19:23, Jonathan Egstad <[email protected]> wrote:
>
>> Whoops, I mean Darren… see, it has been a long time...  :)
>>
>> On Oct 11, 2013, at 4:13 PM, Jonathan Egstad wrote:
>>
>> > Hi Darin!
>> > Long time no hear.
>> >
>> > I doubt it - ptex files are not normal 2D textures so Nuke's current 2D
>> structure won't support them out of the box.  There's probably some wacky
>> way to shove the ptex data into the existing float buffers but none of
>> standard Nuke nodes would know how to interpret the data.
>> > It's impractical to unpack as well as you may need hundreds of
>> different layers all at different resolutions.
>> >
>> > Likely Nuke's 2D system will need to be extended like it was to support
>> Deep data in order to support the packed encoding of ptex.  Perhaps the
>> Foundry is already working on this - you should ask.
>> >
>> > -jonathan
>> >
>> > On Oct 11, 2013, at 11:19 AM, Darren Poe wrote:
>> >
>> >> First off let me say I'm pretty new to ptex... But if say I paint on
>> an obj model with no UVs in mari, is it currently possible to bring that
>> texture into nuke and apply it directly to the obj?
>> >> Thanks,
>> >>
>> >> -Darren
>> >>
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