Doesn't seem like there's a reason not to.

Sent from my iPhone

> On Oct 11, 2013, at 5:33 PM, Elias Ericsson Rydberg 
> <[email protected]> wrote:
> 
> Ptex seems like a logical step. I wonder if The Foundry will adopt the Modo 
> renderer also in Nuke.
> 
> 
> 2013/10/12 Michael Garrett <[email protected]>
>> This is actually something you can do with Vray in Nuke, at least with a 
>> recorded demo I saw online. It would be great if we could just render it 
>> through the ScanlineRender node though.
>> 
>> 
>>> On 11 October 2013 19:23, Jonathan Egstad <[email protected]> wrote:
>>> Whoops, I mean Darren… see, it has been a long time...  :)
>>> 
>>> On Oct 11, 2013, at 4:13 PM, Jonathan Egstad wrote:
>>> 
>>> > Hi Darin!
>>> > Long time no hear.
>>> >
>>> > I doubt it - ptex files are not normal 2D textures so Nuke's current 2D 
>>> > structure won't support them out of the box.  There's probably some wacky 
>>> > way to shove the ptex data into the existing float buffers but none of 
>>> > standard Nuke nodes would know how to interpret the data.
>>> > It's impractical to unpack as well as you may need hundreds of different 
>>> > layers all at different resolutions.
>>> >
>>> > Likely Nuke's 2D system will need to be extended like it was to support 
>>> > Deep data in order to support the packed encoding of ptex.  Perhaps the 
>>> > Foundry is already working on this - you should ask.
>>> >
>>> > -jonathan
>>> >
>>> > On Oct 11, 2013, at 11:19 AM, Darren Poe wrote:
>>> >
>>> >> First off let me say I'm pretty new to ptex... But if say I paint on an 
>>> >> obj model with no UVs in mari, is it currently possible to bring that 
>>> >> texture into nuke and apply it directly to the obj?
>>> >> Thanks,
>>> >>
>>> >> -Darren
>>> >>
>>> >> Sent from my iPhone_______________________________________________
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