Hey Jonathan!  Long time indeed, hope you've been well!

Thanks for all the info on ptex...  sounds a bit more complicated than I hoped. 
 I actually tried loading in a Mari ptx file into nuke, and it seemed to be 
pulling in the geo but not any image data.  I also noticed that the original 
geo (2 mb in size) became a 60 mb ptx file with only 1 2k texture channel. 
Curious what would happen on a large model...

In any case I do hope Foundry is thinking about implementing this -- it is a 
great feature of Mari to be able to paint on UV-less models, potentially a huge 
time saver.  I will definitely ask!

-Darren

On 2013-10-11, at 4:23 PM, Jonathan Egstad wrote:

> Whoops, I mean Darren… see, it has been a long time...  :)
> 
> On Oct 11, 2013, at 4:13 PM, Jonathan Egstad wrote:
> 
>> Hi Darin!
>> Long time no hear.
>> 
>> I doubt it - ptex files are not normal 2D textures so Nuke's current 2D 
>> structure won't support them out of the box.  There's probably some wacky 
>> way to shove the ptex data into the existing float buffers but none of 
>> standard Nuke nodes would know how to interpret the data.
>> It's impractical to unpack as well as you may need hundreds of different 
>> layers all at different resolutions.
>> 
>> Likely Nuke's 2D system will need to be extended like it was to support Deep 
>> data in order to support the packed encoding of ptex.  Perhaps the Foundry 
>> is already working on this - you should ask.
>> 
>> -jonathan
>> 
>> On Oct 11, 2013, at 11:19 AM, Darren Poe wrote:
>> 
>>> First off let me say I'm pretty new to ptex... But if say I paint on an obj 
>>> model with no UVs in mari, is it currently possible to bring that texture 
>>> into nuke and apply it directly to the obj?
>>> Thanks,
>>> 
>>> -Darren
>>> 
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