This is actually something you can do with Vray in Nuke, at least with a recorded demo I saw online. It would be great if we could just render it through the ScanlineRender node though.
On 11 October 2013 19:23, Jonathan Egstad <[email protected]> wrote: > Whoops, I mean Darren… see, it has been a long time... :) > > On Oct 11, 2013, at 4:13 PM, Jonathan Egstad wrote: > > > Hi Darin! > > Long time no hear. > > > > I doubt it - ptex files are not normal 2D textures so Nuke's current 2D > structure won't support them out of the box. There's probably some wacky > way to shove the ptex data into the existing float buffers but none of > standard Nuke nodes would know how to interpret the data. > > It's impractical to unpack as well as you may need hundreds of different > layers all at different resolutions. > > > > Likely Nuke's 2D system will need to be extended like it was to support > Deep data in order to support the packed encoding of ptex. Perhaps the > Foundry is already working on this - you should ask. > > > > -jonathan > > > > On Oct 11, 2013, at 11:19 AM, Darren Poe wrote: > > > >> First off let me say I'm pretty new to ptex... But if say I paint on an > obj model with no UVs in mari, is it currently possible to bring that > texture into nuke and apply it directly to the obj? > >> Thanks, > >> > >> -Darren > >> > >> Sent from my iPhone_______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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