This is actually something you can do with Vray in Nuke, at least with a
recorded demo I saw online. It would be great if we could just render it
through the ScanlineRender node though.


On 11 October 2013 19:23, Jonathan Egstad <[email protected]> wrote:

> Whoops, I mean Darren… see, it has been a long time...  :)
>
> On Oct 11, 2013, at 4:13 PM, Jonathan Egstad wrote:
>
> > Hi Darin!
> > Long time no hear.
> >
> > I doubt it - ptex files are not normal 2D textures so Nuke's current 2D
> structure won't support them out of the box.  There's probably some wacky
> way to shove the ptex data into the existing float buffers but none of
> standard Nuke nodes would know how to interpret the data.
> > It's impractical to unpack as well as you may need hundreds of different
> layers all at different resolutions.
> >
> > Likely Nuke's 2D system will need to be extended like it was to support
> Deep data in order to support the packed encoding of ptex.  Perhaps the
> Foundry is already working on this - you should ask.
> >
> > -jonathan
> >
> > On Oct 11, 2013, at 11:19 AM, Darren Poe wrote:
> >
> >> First off let me say I'm pretty new to ptex... But if say I paint on an
> obj model with no UVs in mari, is it currently possible to bring that
> texture into nuke and apply it directly to the obj?
> >> Thanks,
> >>
> >> -Darren
> >>
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