I am not sure that is possible, since the spectral crosstalk of the aberration 
will
not fit the RGB "pockets" precisely So even if you could compute the distortion 
per channel you still have different abberation based on the color triplet as 
opposed to per channel. And that is helluva lot of values.

> On 21 jan. 2014, at 12:04, "Misho Ristov" <[email protected]> wrote:
> 
> Ideally
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