I am not sure that is possible, since the spectral crosstalk of the aberration will not fit the RGB "pockets" precisely So even if you could compute the distortion per channel you still have different abberation based on the color triplet as opposed to per channel. And that is helluva lot of values.
> On 21 jan. 2014, at 12:04, "Misho Ristov" <[email protected]> wrote: > > Ideally _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
