From my own experience in a commercial driven environment where you really need 
speed for mid-end comps, cleanup and just chewing through simple graphic overs 
without your  interactivity dying on the hero seat, adding a few dedicated 
nodes to a single interactive seat would strike me as being the more 
intelligent way to go.  This keeps the hardworking agency creative types 
sitting behind you facebook'ing and consuming their own body weight in sushi 
content and safely out of your hair.  Tie it all together with some 10gig to 
keep you media transfer times quick and you’re good.  It’s not always possible, 
but if you can I found they are worth their weight gold.  

Conversely, for really heavy lifting, pushing the submit button to deadline or 
rush on the big farm makes equally much sense.

Best,
Chris

On Apr 8, 2014, at 1:55 PM, Gary Jaeger <[email protected]> wrote:

> Interesting. I will be curious to hear how those can be managed to coexist 
> with, say, our rush render farm so that they aren’t running into each other.
> 
> On Apr 8, 2014, at 1:51 PM, Deke Kincaid <[email protected]> wrote:
> 
>> Not really an actual render farm per say but what we do is launch a bunch of 
>> background render nodes which lie in wait.  When you open a timeline or 
>> modify a comp they all start rendering frames ahead in the comp to disk 
>> wherever the write nodes are pointing to.  So it's like having an on demand 
>> render farm for your interactive session.
>> 
>> -deke
>> 
>> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote:
>> And was I imagining things or did the mention some kind of integrated render 
>> farm solution?
>> 
>> On Apr 8, 2014, at 12:54 PM, Chris Noellert <[email protected]> wrote:
>> 
>>> Strikes me that you’re seeing a pyramid effect of products where the apex 
>>> is Nuke Studio which combines all the best pieces for the current 
>>> editorial/comp packages.  Arguably you have Nuke and Heiro player on the 
>>> bottom row, followed by NukeX and Heiro on the next row and toped by 
>>> NukeStudio.  This is a rather similar sort of set up that Autodesk had/has 
>>> and tends to be one that facility owners can quickly grasp.  The more 
>>> likely you are to have a client standing over your shoulder the higher the 
>>> cost of the product and the more all inclusive it becomes.
>>> 
>>> From the worker-bee perspective, it’s totally based on need.  Most 
>>> compositors aren’t going to need a full Heiro license and likewise most 
>>> effects editorial folks won’t need a full Nuke license.  From my 
>>> perspective Nuke Studio essentially allows one to finish a show/commercial 
>>> in the same env as your compositors and using conventions that just plug 
>>> into that environment.  
>>> 
>>> Very clever product.  Very clever.
>>> 
>>> Best,
>>> Chris  
>>> 
>>> 
>>> On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <[email protected]> wrote:
>>> 
>>>> My INITIAL reaction is that the announcement they made was an upgraded 
>>>> version of Hiero, with the ability to run nukeX as an integrated engine. 
>>>> This is what we thought, based on face to face foundry meetings, Hiero was 
>>>> becoming, not nuke.  I think this is a great announcement, don't get me 
>>>> wrong! I'm just very confused by this announcement and how The Foundry 
>>>> chose to label and market this product.  
>>>> 
>>>> Some other questions that I look forward to being answered, in time :
>>>> Why can't we use nuke as the engine, why only nukeX? (surely only some of 
>>>> us need the functionality of nukeX in this scenario)
>>>> What features will be rolled into Hiero?
>>>> What would be the pricing for current customers on maintenance that own 
>>>> both Hiero and NukeX? 
>>>> 
>>>> 
>>>> 
>>>> On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <[email protected]> wrote:
>>>> So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced 
>>>> by Nuke Studio?
>>>> 
>>>> On Apr 7, 2014, at 8:28 PM, Deke Kincaid <[email protected]> wrote:
>>>> 
>>>>> We have the video up here:
>>>> 
>>>> Gary Jaeger // Core Studio
>>>> 249 Princeton Avenue
>>>> Half Moon Bay, CA 94019
>>>> 650 728 7060
>>>> http://corestudio.com
>>>> 
>>>> 
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> 
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>> 
>> 
>> -- 
>> --
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected]  
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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