But the idea is to be able to easily hook up whatever render farm you have going to extend the off-the-shelve implementation.

On 4/9/14, 12:15 PM, Chris Noellert wrote:
Damn. 

On Apr 8, 2014, at 5:13 PM, Deke Kincaid <d...@thefoundry.co.uk> wrote:

Hi Gary

At the moment the background render nodes are just on your local machine so you can saturate your available resources (frame per core).  No external machine support yet as far as I know.

-deke

On Tuesday, April 8, 2014, Gary Jaeger <g...@corestudio.com> wrote:
Interesting. I will be curious to hear how those can be managed to coexist with, say, our rush render farm so that they aren’t running into each other.

On Apr 8, 2014, at 1:51 PM, Deke Kincaid <d...@thefoundry.co.uk> wrote:

Not really an actual render farm per say but what we do is launch a bunch of background render nodes which lie in wait.  When you open a timeline or modify a comp they all start rendering frames ahead in the comp to disk wherever the write nodes are pointing to.  So it's like having an on demand render farm for your interactive session.

-deke

On Tuesday, April 8, 2014, Gary Jaeger <g...@corestudio.com> wrote:
And was I imagining things or did the mention some kind of integrated render farm solution?

On Apr 8, 2014, at 12:54 PM, Chris Noellert <cnoell...@gmail.com> wrote:

Strikes me that you’re seeing a pyramid effect of products where the apex is Nuke Studio which combines all the best pieces for the current editorial/comp packages.  Arguably you have Nuke and Heiro player on the bottom row, followed by NukeX and Heiro on the next row and toped by NukeStudio.  This is a rather similar sort of set up that Autodesk had/has and tends to be one that facility owners can quickly grasp.  The more likely you are to have a client standing over your shoulder the higher the cost of the product and the more all inclusive it becomes.

From the worker-bee perspective, it’s totally based on need.  Most compositors aren’t going to need a full Heiro license and likewise most effects editorial folks won’t need a full Nuke license.  From my perspective Nuke Studio essentially allows one to finish a show/commercial in the same env as your compositors and using conventions that just plug into that environment.  

Very clever product.  Very clever.

Best,
Chris  


On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <d...@buck.tv> wrote:

My INITIAL reaction is that the announcement they made was an upgraded version of Hiero, with the ability to run nukeX as an integrated engine. This is what we thought, based on face to face foundry meetings, Hiero was becoming, not nuke.  I think this is a great announcement, don't get me wrong! I'm just very confused by this announcement and how The Foundry chose to label and market this product.  

Some other questions that I look forward to being answered, in time :
Why can't we use nuke as the engine, why only nukeX? (surely only some of us need the functionality of nukeX in this scenario)
What features will be rolled into Hiero?
What would be the pricing for current customers on maintenance that own both Hiero and NukeX? 



On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <g...@corestudio.com> wrote:
So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced by Nuke Studio?

On Apr 7, 2014, at 8:28 PM, Deke Kincaid <d...@thefoundry.co.uk> wrote:

We have the video up here:

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com


______________________________________________


-- 
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313

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