Yeah Fusion has always done that better then Autodesk.  Something along the
lines of its built in distributed render system would be awesome. 2
dedicated nodes (or more) just to render with client present would be
awesome.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/




On Tue, Apr 8, 2014 at 4:46 PM, Chris Noellert <[email protected]> wrote:

> Yep, which makes sense as well.  Client attend needs feedback as quickly
> as possible.  It sounds like there's been a large amount of work that's
> gone into making shit that should fly, fly and stuff that has historically
> been slower, fly by means of utilizing system resources to their fullest
> extents.  When those resources are exceeded then you lean on distributed
> processing.  The details have been rather scant in terms of how it
> integrates with existing farms but internally if it were to manage its own
> queue similar to transcoding and export queue of Heiro, one can imagine it
> should work relatively fine for a single seat.  God knows Autodesk's forays
> into distributed rendering ala Burn have sucked imho.  I much prefer the
> newer approach with an additional GPU to always render.  That being said
> it's still managed by back burner which in it of itself is a joke.
>
> Perhaps Deke can shed some more light on that particular end of things
> though...
>
> Bes,
> Chris
>
>
> On Apr 8, 2014, at 1:39 PM, Gary Jaeger <[email protected]> wrote:
>
> And was I imagining things or did the mention some kind of integrated
> render farm solution?
>
> On Apr 8, 2014, at 12:54 PM, Chris Noellert <[email protected]> wrote:
>
> Strikes me that you're seeing a pyramid effect of products where the apex
> is Nuke Studio which combines all the best pieces for the current
> editorial/comp packages.  Arguably you have Nuke and Heiro player on the
> bottom row, followed by NukeX and Heiro on the next row and toped by
> NukeStudio.  This is a rather similar sort of set up that Autodesk had/has
> and tends to be one that facility owners can quickly grasp.  The more
> likely you are to have a client standing over your shoulder the higher the
> cost of the product and the more all inclusive it becomes.
>
> From the worker-bee perspective, it's totally based on need.  Most
> compositors aren't going to need a full Heiro license and likewise most
> effects editorial folks won't need a full Nuke license.  From my
> perspective Nuke Studio essentially allows one to finish a show/commercial
> in the same env as your compositors and using conventions that just plug
> into that environment.
>
> Very clever product.  Very clever.
>
> Best,
> Chris
>
>
> On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <[email protected]> wrote:
>
> My INITIAL reaction is that the announcement they made was an upgraded
> version of Hiero, with the ability to run nukeX as an integrated engine.
> This is what we thought, based on face to face foundry meetings, Hiero was
> becoming, not nuke.  I think this is a great announcement, don't get me
> wrong! I'm just very confused by this announcement and how The Foundry
> chose to label and market this product.
>
> Some other questions that I look forward to being answered, in time :
> Why can't we use nuke as the engine, why only nukeX? (surely only some of
> us need the functionality of nukeX in this scenario)
> What features will be rolled into Hiero?
> What would be the pricing for current customers on maintenance that own
> both Hiero and NukeX?
>
>
>
> On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <[email protected]> wrote:
>
>> So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced
>> by Nuke Studio?
>>
>> On Apr 7, 2014, at 8:28 PM, Deke Kincaid <[email protected]> wrote:
>>
>> We have the video up here:
>>
>>
>>  Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>>
>>
>> _______________________________________________
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>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
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>
>  Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
> _______________________________________________
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>
>
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