Sorry, at NAB so my answers will be delayed.

So typically render nodes use CPU only unless you specify a flag to use the
gpu.  Not all of our nodes are "blinked" yet.  You have 12+ cores on your
CPU which we are spawning 8-10 of them as renders in the background with a
frame each.  To answer your question.  It's not out of the question though
but at the moment I don't think gpu is being used.

Unless your talking about the softfx in the timeline.  Those are real time
glsl, not blink.

-deke

On Tuesday, April 8, 2014, Chris Noellert <[email protected]> wrote:

> So the next question is, for operations which are GPU enabled will the
> render nodes make use of an onboard GPU in place of the same op performed
> in CPU?
>
> Best,
> Chris
>
> On Apr 8, 2014, at 1:51 PM, Deke Kincaid <[email protected]> wrote:
>
> Not really an actual render farm per say but what we do is launch a bunch
> of background render nodes which lie in wait.  When you open a timeline or
> modify a comp they all start rendering frames ahead in the comp to disk
> wherever the write nodes are pointing to.  So it's like having an on demand
> render farm for your interactive session.
>
> -deke
>
> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote:
>
> And was I imagining things or did the mention some kind of integrated
> render farm solution?
>
> On Apr 8, 2014, at 12:54 PM, Chris Noellert <[email protected]> wrote:
>
> Strikes me that you're seeing a pyramid effect of products where the apex
> is Nuke Studio which combines all the best pieces for the current
> editorial/comp packages.  Arguably you have Nuke and Heiro player on the
> bottom row, followed by NukeX and Heiro on the next row and toped by
> NukeStudio.  This is a rather similar sort of set up that Autodesk had/has
> and tends to be one that facility owners can quickly grasp.  The more
> likely you are to have a client standing over your shoulder the higher the
> cost of the product and the more all inclusive it becomes.
>
> From the worker-bee perspective, it's totally based on need.  Most
> compositors aren't going to need a full Heiro license and likewise most
> effects editorial folks won't need a full Nuke license.  From my
> perspective Nuke Studio essentially allows one to finish a show/commercial
> in the same env as your compositors and using conventions that just plug
> into that environment.
>
> Very clever product.  Very clever.
>
> Best,
> Chris
>
>
> On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <[email protected]> wrote:
>
> My INITIAL reaction is that the announcement they made was an upgraded
> version of Hiero, with the ability to run nukeX as an integrated engine.
> This is what we thought, based on face to face foundry meetings, Hiero was
> becoming, not nuke.  I think this is a great announcement, don't get me
> wrong! I'm just very confused by this announcement and how The Foundry
> chose to label and market this product.
>
> Some other questions that I look forward to being answered, in time :
> Why can't we use nuke as the engine, why only nukeX? (surely only some of
> us need the functionality of nukeX in this scenario)
> What features will be rolled into Hiero?
> What would be the pricing for current customers on maintenance that own
> both Hiero and NukeX?
>
>
>
> On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <[email protected]> wrote:
>
> So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced
> by Nuke Studio?
>
> On Apr 7, 2014, at 8:28 PM, Deke Kincaid <[email protected]> wrote:
>
> We have the video up here:
>
>
>  Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-us<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>
>

-- 
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to