Damn. On Apr 8, 2014, at 5:13 PM, Deke Kincaid <[email protected]> wrote:
> Hi Gary > > At the moment the background render nodes are just on your local machine so > you can saturate your available resources (frame per core). No external > machine support yet as far as I know. > > -deke > > On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote: > Interesting. I will be curious to hear how those can be managed to coexist > with, say, our rush render farm so that they aren’t running into each other. > > On Apr 8, 2014, at 1:51 PM, Deke Kincaid <[email protected]> wrote: > >> Not really an actual render farm per say but what we do is launch a bunch of >> background render nodes which lie in wait. When you open a timeline or >> modify a comp they all start rendering frames ahead in the comp to disk >> wherever the write nodes are pointing to. So it's like having an on demand >> render farm for your interactive session. >> >> -deke >> >> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote: >> And was I imagining things or did the mention some kind of integrated render >> farm solution? >> >> On Apr 8, 2014, at 12:54 PM, Chris Noellert <[email protected]> wrote: >> >>> Strikes me that you’re seeing a pyramid effect of products where the apex >>> is Nuke Studio which combines all the best pieces for the current >>> editorial/comp packages. Arguably you have Nuke and Heiro player on the >>> bottom row, followed by NukeX and Heiro on the next row and toped by >>> NukeStudio. This is a rather similar sort of set up that Autodesk had/has >>> and tends to be one that facility owners can quickly grasp. The more >>> likely you are to have a client standing over your shoulder the higher the >>> cost of the product and the more all inclusive it becomes. >>> >>> From the worker-bee perspective, it’s totally based on need. Most >>> compositors aren’t going to need a full Heiro license and likewise most >>> effects editorial folks won’t need a full Nuke license. From my >>> perspective Nuke Studio essentially allows one to finish a show/commercial >>> in the same env as your compositors and using conventions that just plug >>> into that environment. >>> >>> Very clever product. Very clever. >>> >>> Best, >>> Chris >>> >>> >>> On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <[email protected]> wrote: >>> >>>> My INITIAL reaction is that the announcement they made was an upgraded >>>> version of Hiero, with the ability to run nukeX as an integrated engine. >>>> This is what we thought, based on face to face foundry meetings, Hiero was >>>> becoming, not nuke. I think this is a great announcement, don't get me >>>> wrong! I'm just very confused by this announcement and how The Foundry >>>> chose to label and market this product. >>>> >>>> Some other questions that I look forward to being answered, in time : >>>> Why can't we use nuke as the engine, why only nukeX? (surely only some of >>>> us need the functionality of nukeX in this scenario) >>>> What features will be rolled into Hiero? >>>> What would be the pricing for current customers on maintenance that own >>>> both Hiero and NukeX? >>>> >>>> >>>> >>>> On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <[email protected]> wrote: >>>> So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced >>>> by Nuke Studio? >>>> >>>> On Apr 7, 2014, at 8:28 PM, Deke Kincaid <[email protected]> wrote: >>>> >>>>> We have the video up here: >>>> >>>> Gary Jaeger // Core Studio >>>> 249 Princeton Avenue >>>> Half Moon Bay, CA 94019 >>>> 650 728 7060 >>>> http://corestudio.com >>>> >>>> >>>> ______________________________________________ > > > -- > -- > Deke Kincaid > Creative Specialist > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: [email protected] > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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