Damn. 

On Apr 8, 2014, at 5:13 PM, Deke Kincaid <[email protected]> wrote:

> Hi Gary
> 
> At the moment the background render nodes are just on your local machine so 
> you can saturate your available resources (frame per core).  No external 
> machine support yet as far as I know.
> 
> -deke
> 
> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote:
> Interesting. I will be curious to hear how those can be managed to coexist 
> with, say, our rush render farm so that they aren’t running into each other.
> 
> On Apr 8, 2014, at 1:51 PM, Deke Kincaid <[email protected]> wrote:
> 
>> Not really an actual render farm per say but what we do is launch a bunch of 
>> background render nodes which lie in wait.  When you open a timeline or 
>> modify a comp they all start rendering frames ahead in the comp to disk 
>> wherever the write nodes are pointing to.  So it's like having an on demand 
>> render farm for your interactive session.
>> 
>> -deke
>> 
>> On Tuesday, April 8, 2014, Gary Jaeger <[email protected]> wrote:
>> And was I imagining things or did the mention some kind of integrated render 
>> farm solution?
>> 
>> On Apr 8, 2014, at 12:54 PM, Chris Noellert <[email protected]> wrote:
>> 
>>> Strikes me that you’re seeing a pyramid effect of products where the apex 
>>> is Nuke Studio which combines all the best pieces for the current 
>>> editorial/comp packages.  Arguably you have Nuke and Heiro player on the 
>>> bottom row, followed by NukeX and Heiro on the next row and toped by 
>>> NukeStudio.  This is a rather similar sort of set up that Autodesk had/has 
>>> and tends to be one that facility owners can quickly grasp.  The more 
>>> likely you are to have a client standing over your shoulder the higher the 
>>> cost of the product and the more all inclusive it becomes.
>>> 
>>> From the worker-bee perspective, it’s totally based on need.  Most 
>>> compositors aren’t going to need a full Heiro license and likewise most 
>>> effects editorial folks won’t need a full Nuke license.  From my 
>>> perspective Nuke Studio essentially allows one to finish a show/commercial 
>>> in the same env as your compositors and using conventions that just plug 
>>> into that environment.  
>>> 
>>> Very clever product.  Very clever.
>>> 
>>> Best,
>>> Chris  
>>> 
>>> 
>>> On Apr 8, 2014, at 12:41 PM, Doug Wilkinson <[email protected]> wrote:
>>> 
>>>> My INITIAL reaction is that the announcement they made was an upgraded 
>>>> version of Hiero, with the ability to run nukeX as an integrated engine. 
>>>> This is what we thought, based on face to face foundry meetings, Hiero was 
>>>> becoming, not nuke.  I think this is a great announcement, don't get me 
>>>> wrong! I'm just very confused by this announcement and how The Foundry 
>>>> chose to label and market this product.  
>>>> 
>>>> Some other questions that I look forward to being answered, in time :
>>>> Why can't we use nuke as the engine, why only nukeX? (surely only some of 
>>>> us need the functionality of nukeX in this scenario)
>>>> What features will be rolled into Hiero?
>>>> What would be the pricing for current customers on maintenance that own 
>>>> both Hiero and NukeX? 
>>>> 
>>>> 
>>>> 
>>>> On Tue, Apr 8, 2014 at 7:22 AM, Gary Jaeger <[email protected]> wrote:
>>>> So that seems to overlap quite a bit with Hiero. Is Hiero to be replaced 
>>>> by Nuke Studio?
>>>> 
>>>> On Apr 7, 2014, at 8:28 PM, Deke Kincaid <[email protected]> wrote:
>>>> 
>>>>> We have the video up here:
>>>> 
>>>> Gary Jaeger // Core Studio
>>>> 249 Princeton Avenue
>>>> Half Moon Bay, CA 94019
>>>> 650 728 7060
>>>> http://corestudio.com
>>>> 
>>>> 
>>>> ______________________________________________
> 
> 
> -- 
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]  
> 
> _______________________________________________
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