Define simple smoke and fire? Simple could probably be done with nuke particles depending on what simple means. On May 18, 2014 10:02 PM, "Martin Constable" <jackyoungbl...@me.com> wrote:
> A noise generator would be nice. Nuke noise node is surprising powerful, > especially if you have grown up with Photoshop's :) Using different blend > modes all sorts of stuff can be cudgelled from it. However, if compared to > Modo's E:Modo textures, it seems incomplete. > > Personally, I would LOVE to see a way of generating simple smoke and fire > from within Nuke. This is the one reason I have to pop over to other apps. > I appreciate that complex volumes might be beyond Nuke (or super slow to > render) but I am sure that at a simple level it is achievable. I have > gotten Nukes particle system to produce something usable but found it > difficult to control. Don't know enough about the topic to know if it is > possible in Blink. > > > On 19 May, 2014, at 6:16 AM, Jed Smith <jedy...@gmail.com> wrote: > > > One thing that I would love to see would be a more versatile noise > generator. > > > > Maybe something with options for Voronoi noise, tiled shapes, hexagons, > other types of useful noise that I'm not aware of? > > This nuke plugin exists for voronoi noise, but I could never get it to > compile. > > > > I think that would be super useful and perhaps not insanely difficult to > make. > > > > What other types of noise are there that would be useful to have > generators for? > > > > Another suggestion might be a simple 2d slice volumetric noise generator > that functioned in the 3d system. This should be possible with blink right? > > On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: > > > >> Oooh Anamorphic Lens Flares...:) > >> > >> > >> Neil Rögnvaldr Scholes > >> > >> > >> www.neilscholes.com > >> On 16/05/14 16:19, Nik Yotis wrote: > >>> Hi, > >>> > >>> any ideas/suggestions for a mini-project Blink project people 'd like > to see live? > >>> Dev time is 2 weeks, I have a basic understanding of the Blink | NDK > API > >>> > >>> cheersQ > >>> > >>> -- > >>> Nik Yotis | Software Engineer/3D Graphics R&D > >>> > >>> BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 > 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | > >>> > >>> > >>> > >>> _______________________________________________ > >>> Nuke-users mailing list > >>> > >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > > Nuke-users mailing list > > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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