I d love to see a daysky generator... I am missing that from fusion.
But I dont know if this is computational intense, or if this could be done as a normal plugin.


Am 5/19/14 4:01 AM, schrieb Martin Constable:
A noise generator would be nice. Nuke noise node is surprising powerful, 
especially if you have grown up with Photoshop's :) Using different blend modes 
all sorts of stuff can be cudgelled from it. However, if compared to Modo's 
E:Modo textures, it seems incomplete.

Personally, I would LOVE to see a way of generating simple smoke and fire from 
within Nuke. This is the one reason I have to pop over to other apps. I 
appreciate that complex volumes might be beyond Nuke (or super slow to render) 
but I am sure that at a simple level it is achievable. I have gotten Nukes 
particle system to produce something usable but found it difficult to control. 
Don't know enough about the topic to know if it is possible in Blink.


On 19 May, 2014, at 6:16 AM, Jed Smith <[email protected]> wrote:

One thing that I would love to see would be a more versatile noise generator.

Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
types of useful noise that I'm not aware of?
This nuke plugin exists for voronoi noise, but I could never get it to compile.

I think that would be super useful and perhaps not insanely difficult to make.

What other types of noise are there that would be useful to have generators for?

Another suggestion might be a simple 2d slice volumetric noise generator that 
functioned in the 3d system. This should be possible with blink right?
On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:

Oooh Anamorphic Lens Flares...:)


Neil Rögnvaldr Scholes


www.neilscholes.com
On 16/05/14 16:19, Nik Yotis wrote:
Hi,

any ideas/suggestions for a mini-project Blink project people 'd like to see 
live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

cheersQ

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