Hi Randy,

For my purposes I usually need smoke in the following 3 forms:

1)  Simple plumes of smoke. To be used in the distance or to sweeten up more 
complex smoke close up.
2)  Smoke that is light from one side... giving the impression of a volume of 
smoke that is receiving a soft orange glow from a fire. This is good enough for 
mid distance. 
3)  Complex, full-on smoke. Each plume is a volume, with light illuminating one 
side. 

- For 1 I use Nuke particles and sprites. 
- For 3 I use Maya fluid. I don't envisage any way to make this in Nuke. 
- 2 may be considered as a 'fake' version of 3. I can usually fake this using 
the same approach as 1. I then light it by feeding an offset mask of the output 
back into an Add or Multiply.

The results I get are variable and can be difficult to control. Granted... 
particles are not my strongpoint. 

For fire I use an adapted version of Timur Khodzhaev's excellent fire template: 
http://chimuru.com/?page_id=331

Either that or I go to Maya. One advantage of Maya is that loops are easy to 
make, and much of my work requires loops (installation art). 

I would love a solution that: 
- Had some on-screen controls.
- That I can tweak live or semi live. 
- That maybe preview in low rez. 
- That scales up and down effectively without my having to manually adjust 
loads of parameters. 

That is one plug in I would pay dollars for. 

Thanks

   

On 19 May, 2014, at 8:36 PM, Randy Little <[email protected]> wrote:

> Define simple smoke and fire?  Simple could probably be done with nuke 
> particles depending on what simple means. 
> 
> On May 18, 2014 10:02 PM, "Martin Constable" <[email protected]> wrote:
> A noise generator would be nice. Nuke noise node is surprising powerful, 
> especially if you have grown up with Photoshop's :) Using different blend 
> modes all sorts of stuff can be cudgelled from it. However, if compared to 
> Modo's E:Modo textures, it seems incomplete.
> 
> Personally, I would LOVE to see a way of generating simple smoke and fire 
> from within Nuke. This is the one reason I have to pop over to other apps. I 
> appreciate that complex volumes might be beyond Nuke (or super slow to 
> render) but I am sure that at a simple level it is achievable. I have gotten 
> Nukes particle system to produce something usable but found it difficult to 
> control. Don't know enough about the topic to know if it is possible in Blink.
> 
> 
> On 19 May, 2014, at 6:16 AM, Jed Smith <[email protected]> wrote:
> 
> > One thing that I would love to see would be a more versatile noise 
> > generator.
> >
> > Maybe something with options for Voronoi noise, tiled shapes, hexagons, 
> > other types of useful noise that I'm not aware of?
> > This nuke plugin exists for voronoi noise, but I could never get it to 
> > compile.
> >
> > I think that would be super useful and perhaps not insanely difficult to 
> > make.
> >
> > What other types of noise are there that would be useful to have generators 
> > for?
> >
> > Another suggestion might be a simple 2d slice volumetric noise generator 
> > that functioned in the 3d system. This should be possible with blink right?
> > On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
> >
> >> Oooh Anamorphic Lens Flares...:)
> >>
> >>
> >> Neil Rögnvaldr Scholes
> >>
> >>
> >> www.neilscholes.com
> >> On 16/05/14 16:19, Nik Yotis wrote:
> >>> Hi,
> >>>
> >>> any ideas/suggestions for a mini-project Blink project people 'd like to 
> >>> see live?
> >>> Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
> >>>
> >>> cheersQ
> >>>
> >>> --
> >>> Nik Yotis | Software Engineer/3D Graphics R&D
> >>>
> >>> BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
> >>> 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>
> >> _______________________________________________
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