I may be wrong here, but I've actually seen something like this bug with
some operations that require heavy filtering, I seem to remember it getting
introduced with Nuke 8. I submitted a bug report to The Foundry with speed
comparisons with Nuke 7.

I first noticed it with STMap then LensDistortion but it's quite possible
SphericalTransform is part of the same issue.

The machine at the time was a 12 core Windows workstation.


On 26 August 2014 08:45, Frank Rueter|OHUfx <[email protected]> wrote:

>  Hi guys,
>
> I am having a problem with a brand new deca core machine (64GB RAM) that
> just won't render scripts with a SphericalTransform node. Nuke loads up,
> then sits there with 0 cpu load or memory consumption and nothing happens.
> Even my 4 year old laptop renders some frames  - slowly, but it renders.
>
> I tried both windows and linux with similar results. This The inputs to
> the SphericalTransform are 2k square.
>
> When I leave it rendering a single frame with all it's ten cores it will
> eventually do it, but about 20 times slower than it should.
>
> Scripts without the SphericalTransform are fine.
>
> Does anybody have any idea what is going on? I am a bit screwed as I am
> facing a huge deadline in a couple of days and can't render with the
> fastest machine in the house.
>
> Cheers,
> Frank
>
>
> --
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