I may be wrong here, but I've actually seen something like this bug with some operations that require heavy filtering, I seem to remember it getting introduced with Nuke 8. I submitted a bug report to The Foundry with speed comparisons with Nuke 7.
I first noticed it with STMap then LensDistortion but it's quite possible SphericalTransform is part of the same issue. The machine at the time was a 12 core Windows workstation. On 26 August 2014 08:45, Frank Rueter|OHUfx <[email protected]> wrote: > Hi guys, > > I am having a problem with a brand new deca core machine (64GB RAM) that > just won't render scripts with a SphericalTransform node. Nuke loads up, > then sits there with 0 cpu load or memory consumption and nothing happens. > Even my 4 year old laptop renders some frames - slowly, but it renders. > > I tried both windows and linux with similar results. This The inputs to > the SphericalTransform are 2k square. > > When I leave it rendering a single frame with all it's ten cores it will > eventually do it, but about 20 times slower than it should. > > Scripts without the SphericalTransform are fine. > > Does anybody have any idea what is going on? I am a bit screwed as I am > facing a huge deadline in a couple of days and can't render with the > fastest machine in the house. > > Cheers, > Frank > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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