yeah, I have tried runnign dealine jobs with only 2 and 4 threads each
with absolutely no results.
Then, when I set off a single manual command line render with all 10
cores (20 cpus) it produced a frame after several minutes.
On 27/08/14 01:55, matt estela wrote:
You're probably tried this, but maybe run multiple instances of nuke,
each running a limited number of threads? It's how we run nuke jobs on
the farm on our 8 and 16 core machines, limiting them to 4 cores from
memory.
On 26/08/2014 11:51 PM, "Frank Rueter|OHUfx" <fr...@ohufx.com
<mailto:fr...@ohufx.com>> wrote:
damn, that leaves me dead in the water.
oh well, I guess I will just go to bed and be grateful for any
frame I see in the morning
On 27/08/14 01:31, Michael Garrett wrote:
I may be wrong here, but I've actually seen something like this
bug with some operations that require heavy filtering, I seem to
remember it getting introduced with Nuke 8. I submitted a bug
report to The Foundry with speed comparisons with Nuke 7.
I first noticed it with STMap then LensDistortion but it's quite
possible SphericalTransform is part of the same issue.
The machine at the time was a 12 core Windows workstation.
On 26 August 2014 08:45, Frank Rueter|OHUfx <fr...@ohufx.com
<mailto:fr...@ohufx.com>> wrote:
Hi guys,
I am having a problem with a brand new deca core machine
(64GB RAM) that just won't render scripts with a
SphericalTransform node. Nuke loads up, then sits there with
0 cpu load or memory consumption and nothing happens.
Even my 4 year old laptop renders some frames - slowly, but
it renders.
I tried both windows and linux with similar results. This The
inputs to the SphericalTransform are 2k square.
When I leave it rendering a single frame with all it's ten
cores it will eventually do it, but about 20 times slower
than it should.
Scripts without the SphericalTransform are fine.
Does anybody have any idea what is going on? I am a bit
screwed as I am facing a huge deadline in a couple of days
and can't render with the fastest machine in the house.
Cheers,
Frank
--
ohufxLogo 50x50 <http://www.ohufx.com> *vfx compositing
<http://ohufx.com/index.php/vfx-compositing> | *workflow
customisation and consulting
<http://ohufx.com/index.php/vfx-customising>* *
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
--
ohufxLogo 50x50 <http://www.ohufx.com> *vfx compositing
<http://ohufx.com/index.php/vfx-compositing> | *workflow
customisation and consulting
<http://ohufx.com/index.php/vfx-customising>* *
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
--
ohufxLogo 50x50 <http://www.ohufx.com> *vfx compositing
<http://ohufx.com/index.php/vfx-compositing> | *workflow customisation
and consulting <http://ohufx.com/index.php/vfx-customising>* *
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users