On Friday, November 28, 2014, Mads Lund <[email protected]> wrote: > I ended up fixing it using the commandline python mode for nuke. > In that way i can execute python code inside the scripts exported from > Nuke Studio without having to open them in the UI. > This method is fast and easy. > > On Fri, Nov 28, 2014 at 9:53 AM, Mads Lund <[email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: > >> Sadly Nuke Studio completely ignores this when creating scripts. >> So while this might help on artists machines, the nuke studio timeline >> will still be all red. >> >> On Thu, Nov 27, 2014 at 8:13 PM, J Bills <[email protected] >> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >> >>> Hi! This is what you're looking for. Look at the tabs on the write >>> node and invoke this pre-render (you can populate it by default facility >>> wide in your menu.py). >>> >>> http://www.nukepedia.com/python/render/checkoutputpath >>> >>> On Thu, Nov 27, 2014 at 9:36 AM, Elias Ericsson Rydberg < >>> [email protected] >>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> >>> wrote: >>> >>>> I haven't tried studio, but could you not write a a preRenderScript? >>>> Check if the path exists, otherwise create it. >>>> Den 27 nov 2014 17:21 skrev "Mads Lund" <[email protected] >>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>>: >>>> >>>>> Hey guys. >>>>> >>>>> Nuke write nodes does not create folders by default. While its nice >>>>> that in Nuke 9 it will bump the path folders to the same as the script >>>>> version, it still doesn't create those folders, forcing the artists to >>>>> create them by hand. (introducing human errors and what not) >>>>> >>>>> Back when we were doing our pipeline tools our selves directly inside >>>>> Nuke, we would just make a custom write node that dealt with that. However >>>>> Nuke Studio does not have a option to modify the write node. And there >>>>> doesn't seem to be any build-in python calls to modify existing nuke >>>>> scripts. >>>>> >>>>> So i am wondering how you guys are making sure that Nuke will create >>>>> the folders needed every time your artists bump up the version number. And >>>>> make sure that Nuke Studio don't get stuck because a render folder does >>>>> not >>>>> exist. >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected] >>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>, >>>>> http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected] >>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>, >>>> http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected] >>> <javascript:_e(%7B%7D,'cvml','[email protected]');>, >>> http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >
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