I don't think you can do that from Nuke Studio. I mean... You can't make it put some code into the prerender bar.
> Den 27/11/2014 kl. 18.36 skrev Elias Ericsson Rydberg > <[email protected]>: > > I haven't tried studio, but could you not write a a preRenderScript? Check if > the path exists, otherwise create it. > > Den 27 nov 2014 17:21 skrev "Mads Lund" <[email protected]>: >> Hey guys. >> >> Nuke write nodes does not create folders by default. While its nice that in >> Nuke 9 it will bump the path folders to the same as the script version, it >> still doesn't create those folders, forcing the artists to create them by >> hand. (introducing human errors and what not) >> >> Back when we were doing our pipeline tools our selves directly inside Nuke, >> we would just make a custom write node that dealt with that. However Nuke >> Studio does not have a option to modify the write node. And there doesn't >> seem to be any build-in python calls to modify existing nuke scripts. >> >> So i am wondering how you guys are making sure that Nuke will create the >> folders needed every time your artists bump up the version number. And make >> sure that Nuke Studio don't get stuck because a render folder does not exist. >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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