+1000

Typos by Siri

> On Nov 27, 2014, at 10:49 AM, Ron Ganbar <[email protected]> wrote:
> 
> This whole issue of the folder not being created has always annoyed me. 
> Should be automatic, in my opinion. Or at least there can be a checkbox in 
> the Write "automatically create path / don't overwrite existing".
> 
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
>> On Thu, Nov 27, 2014 at 8:47 PM, Mads Hagbarth Lund <[email protected]> 
>> wrote:
>> I don't think you can do that from Nuke Studio. I mean... You can't make it 
>> put some code into the prerender bar.
>> 
>>> Den 27/11/2014 kl. 18.36 skrev Elias Ericsson Rydberg 
>>> <[email protected]>:
>>> 
>> 
>>> I haven't tried studio, but could you not write a a preRenderScript? Check 
>>> if the path exists, otherwise create it.
>>> 
>>> Den 27 nov 2014 17:21 skrev "Mads Lund" <[email protected]>:
>>>> Hey guys.
>>>> 
>>>> Nuke write nodes does not create folders by default. While its nice that 
>>>> in Nuke 9 it will bump the path folders to the same as the script version, 
>>>> it still doesn't create those folders, forcing the artists to create them 
>>>> by hand. (introducing human errors and what not)
>>>> 
>>>> Back when we were doing our pipeline tools our selves directly inside 
>>>> Nuke, we would just make a custom write node that dealt with that. However 
>>>> Nuke Studio does not have a option to modify the write node. And there 
>>>> doesn't seem to be any build-in python calls to modify existing nuke 
>>>> scripts.
>>>> 
>>>> So i am wondering how you guys are making sure that Nuke will create the 
>>>> folders needed every time your artists bump up the version number. And 
>>>> make sure that Nuke Studio don't get stuck because a render folder does 
>>>> not exist.
>>>> 
>>>> 
>>>> 
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